“Our earliest thoughts on it were, ‘Let’s make a Goonies RPG!’” says Rex Crowle, of studio Foam Sword Games.

There's something so perfectly human about a train at the end of the world.

Mr Shifty review

Imagine my horror when, trying to think of a way to describe Mr Shifty, I hit upon, “it’s like Hotline Miami, but with ‘blink’ from Dishonored.”

There was an E-mail in my inbox from the publisher behind Serial Cleaner, asking me, “Have you ever wanted to be Winston Wolfe from Pulp Fiction?”

What makes one retro-styled platformer fly, while another – released just days later – flounders? This is the tale of Snake Pass and Yooka-Laylee.

Breath of the Wild reminds us of Arthur C. Clarke’s third law – that any sufficiently advanced technology is indistinguishable from magic.

Why do we put difficult games on a pedestal? Perhaps it is risk, reward, and potential for loss – not the difficulty itself – that makes it exhilarating.