“Our earliest thoughts on it were, ‘Let’s make a Goonies RPG!’” says Rex Crowle, of studio Foam Sword Games.

There was an E-mail in my inbox from the publisher behind Serial Cleaner, asking me, “Have you ever wanted to be Winston Wolfe from Pulp Fiction?”

What makes one retro-styled platformer fly, while another – released just days later – flounders? This is the tale of Snake Pass and Yooka-Laylee.

Breath of the Wild reminds us of Arthur C. Clarke’s third law – that any sufficiently advanced technology is indistinguishable from magic.

Want to ride Epona in The Legend of Zelda: Breath of the Wild? Here's how.

If you don't like the flimsy design of the Nintendo Switch kickstand, you might already own the perfect alternative.

Why do we put difficult games on a pedestal? Perhaps it is risk, reward, and potential for loss – not the difficulty itself – that makes it exhilarating.

Nintendo’s Satoru Takizawa reveals how the art style of Zelda: Breath of the Wild was influenced by the game's mechanics and convention breaking design.

Forget the reborn Nokia 3310; Sumo Digital's Snake Pass is the snake game you need and it's slithering onto the Nintendo Switch.

In his GDC talk ‘Doom: Behind the Music’, Mick Gordon, composer at Game Audio Australia, spoke about the compositional process and production techniques...