What makes one retro-styled platformer fly, while another – released just days later – flounders? This is the tale of Snake Pass and Yooka-Laylee.
If you don't like the flimsy design of the Nintendo Switch kickstand, you might already own the perfect alternative.
Why do we put difficult games on a pedestal? Perhaps it is risk, reward, and potential for loss – not the difficulty itself – that makes it exhilarating.
Nintendo’s Satoru Takizawa reveals how the art style of Zelda: Breath of the Wild was influenced by the game's mechanics and convention breaking design.
In his GDC talk ‘Doom: Behind the Music’, Mick Gordon, composer at Game Audio Australia, spoke about the compositional process and production techniques...