Speaking at GDC, Nintendo’s Takuhiro Dohta revealed how the ‘multiplicative gameplay’ of The Legend of Zelda: Breath of the Wild was created.

Speaking at GDC, Nintendo’s Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta revealed how The Legend of Zelda: Breath of the Wild was born from a...

In his GDC talk, Sean Krankel, discussed the methods Night School Studio used to combine gameplay and narrative in their hit 2016 game, Oxenfree.

In addition to its challenging gameplay and vibrant visuals, Heart Machine’s Hyper Light Drifter is also notable for its unsettling, discordant audio design.

At GDC this week Marc Flury, co-founder of Drool, revealed how the two man studio created one of the indie highlights of 2016, the self-proclaimed ‘rhythm...

Are Nintendo playing the long game with the Switch launch?

There’s not long to go until The Legend of Zelda: Breath of the Wild is finally released on Nintendo Switch and Wii U. Here's why it will be the best Zelda...

Some of the gestures, both large and small, show just how great the games industry can be.

Last updated: February 8, 2017 - Every nugget of information we know about the the Nintendo Switch, its controllers and, most importantly, its games.

To make Nintendo's online service worth paying for it doesn't need free games, it just needs to get the basics right.