Daniel is a marketing man and the founder of Thumbsticks. When he’s not working to keep the site in optimum condition you’ll often find him lurking at events, drinking tepid tea from a cardboard cup and bringing you important industry news and views. Back at base he drinks copious amounts of hot tea from a mug, which is of course preferable, and performs his best work with videogame and movie soundtracks playing in the background as heroic inspiration.
In addition to general editorial commitments, Daniel runs the Release Radar and Critical Hit sections of the site. He is also rather partial to collectibles – he’s a grown man, they’re not toys – and can frequently be found contributing to the Game Gear section.
Tom is a freelance technology writer who found a home as an editor with Thumbsticks. If Daniel is the optimistic ideas man behind Thumbsticks then Tom is the perfect foil (read: buzz-kill) and spends much of his time wrangling writers (read: generally being a jerk and complaining about word counts). Tom especially loves coffee, role-playing games, and anything he can play co-operatively with his wife – they make an awesome co-op team.
Tom also maintains a column in addition to his editorial commitments. He runs the site’s Game Gear section, and regularly chips in with Release Radar duties. He’s also in charge of the Wasteland Survival Guide.
Raised by badgers and feral until the age of 30, Nick is now an avid collector of pencil shavings and bird nests. He is also a Dr. of Videogames – no seriously, we’re not kidding on that last one – Nick is literally a Doctor of Philosophy (Ph.D.) in Videogames, actually lectures in videogame theory, and obviously specialises in making the rest of us feel like inadequate frauds.
When he’s not educating the game designers of tomorrow Dr Hampton has been known to make games himself, and when he’s not doing that, he writes a column for Thumbsticks from his unique academic perspective.
Miguel is a freelancer and comparative literature academic who worships at the temple of cinema but occasionally bears libations to videogames. If you’re looking for critical analysis of videogames, that rivals what literature, film and theatre must face – and let’s face it, as the medium matures, we should expect nothing less – then Miguel’s writing is for you.
In addition to applying literary-level critique to videogames, you can often find Miguel musing over under-appreciated or overlooked releases from a fresh perspective – he does both in his regular Thumbsticks column.
Shaun is an indie game designer, and part of the unholy triumvirate that is The Dangerous Kitchen. A self-taught disciple of the teachings of famed designer Masahiro Sakurai – of Kirby and Super Smash Bros. fame – Shaun believes that the purity of the gameplay experience exists above all else. He really, really loves Nintendo for that reason.
When he’s not questing to create the purest possible gameplay experience in his own studio, Shaun likes to unravel the mystical design mechanics of other games in his column here at Thumbsticks. There will probably be a lot of Nintendo in there.
Despite studying Politics at Undergrad and then War Studies at Master’s level, James managed to sneak in multiple essays relating to technology and more importantly, videogames. Now he’s aiming to become Thumbsticks’ second actual Doctor of Videogames, and is researching nostalgia and the role of technological constructivism in videogames for his Ph.D.
Owing in large part to his background in Politics (academically speaking, not as an actual politician) and War Studies, James can often be found examining games from a philosophical perspective in his column here on Thumbsticks. He’s also a massive advocate of indie gaming.
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