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Assassin’s Creed: Origins is adding a hard mode to its toughest challenges: the Sobek, Sekhmet, and Anubis trials.

This means that in each week of March, starting tomorrow, players will get a standard boss and then a separate hard mode boss. On top of that, if you can best one of the hard mode bosses then you’ll get your hands on some special gear.

Curse of the Pharaohs, the upcoming DLC featuring that stalwart of all DLC, the undead, will be released next week. It promises new loot, a large new map, and an increase to the level cap.

There is a new intro quest, ‘Lights Among the Dunes’, releasing tomorrow to celebrate the upcoming DLC.

It’s also worth noting that you can tackle Curse of the Pharaohs with your current save file – if you don’t wish to go in unprepared – as there is an optional level boost available.

It adds longevity to a game that has heaps of it already. Assassin’s Creed: Origins was a return to form for the series, refining an old formula and giving players a vast sandbox (literally) to play with.

To read our review of Origins, click here.


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1 comment
  1. Origins may be the worst Assassins Creed outside mobile spin-offs. It’s biggest “innovation” is wasting the player’s time, it’s a 10 hour game stretched over a 60 hour frame. It’s decadent, wasteful and boring.

    Mindless repetitive tasks and arbitrary gatekeeping is not content, they even managed to make stabbing people less fun. It’s okay for a game to end on a high note, and Origins seems obsessed with never ending at all in lieu of reaching that. Outside of a extravagant production, this is a game that highlights all the worst aspects of the modern AAA design.

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