Want to make role-playing games straight out of 1992, with software from 2003? In 2015, we have the technology!
Dictatorship simulator finally sees PS4 release, almost a full year after its PC counterpart. That's communism for you.
Indie publisher Curve Digital are showing us just how much they care by making us all a videogame Indie Mixtape.
Crowd-funded indie documentary about indie game development now available to buy from major online stores.
Shovel Knight on PlayStation, with triple-platform cross-buy and cross-save? We dig that, but it's AWOL in the UK.
Everybody's Gone to the Rapture could be something quite remarkable – it's easy to see why it has everyone so excited.
List of big releases last week: GTA V on PC; Mortal Kombat X; Titan Souls; Goat Simulator on Xbox One...?
Battlefront's US release date was accidentally leaked by its own official website this week, but what about everyone else?
Awww! They're just so damn cute, we might explode!
Gamers of a certain age are reporting warm, nostalgic feelings; rumours of code book/manual-based copy protection sadly unfounded.
GTA V streamers left dazed and confused by daring online heists, as unscrupulous viewers steal licence keys during the install process.
Nobody slept with anybody's mother, are we clear?
Today Square-Enix started teasing a new title on their official website, under a page ever-so-tantalisingly-named 'secrets'.
It's. Just. So. Damn. Pretty.
Google have been awarded a patent for 'processing content spoilers' – in short – they're promising to stop them from happening.
Why not reacquaint yourself with Half-Life and Half-Life 2 while you wait? Some community-created mods might just surprise you...
Interviewing Pixelbomb Games feels somewhat different in comparison with other smaller, relatively unknown indie studios I’ve spoken with in the past.
Sharpen your swords, polish your armour – we’re here to battle over what deserves the title of the greatest RPG of all time.
When the review code came through for Pillars of Eternity, it’s fair to say I was more than a little excited.
Following on from our look at the pen-and-paper genesis of role-playing games, we examine what came next for the genre and its offspring.