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BioShock: The Collection PC patch is available now

2K Games plugs the leaks in Rapture with the first BioShock: The Collection PC patch.

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2K Games plugs the leaks in Rapture with the first BioShock: The Collection PC patch.

When BioShock: The Collection launched last month, it had a lot going for it; not least because PC gamers receive free upgrades to the remastered versions of BioShock and BioShock 2.

It’s fair to say there have been a few issues with it, largely because of the Unreal Engine 2.5-ish build of the original games. Eurogamer’s Digital Foundry has a typically detailed analysis, if you’ve got over 20 minutes free to view all of the side-by-side comparison videos. TL;DR: Xbox One fares better than PS4 on BioShock Infinite, while performance is pretty similar on the first two games. PC the pick of the litter, largely because Infinite is unchanged and the first two games are essentially free for most of us.

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That doesn’t mean the PC versions of the BioShock and BioShock 2 haven’t been without issues, however.

Some of the complaints have been rather petty, and relate to BioShock‘s general shortcomings as a clunky first-person shooter. Yes, the field of view is a bit narrow and yes, aiming with the mouse is a bit slack, but these aren’t necessarily things the remaster will have set out to fix. It’s a texture, lighting, and particle spruce up, not a ground-up reboot.

Some of the other issues were a little less forgivable, however. Graphical stutters and tearing, particularly on Nvidia hardware with certain kinds of water or particle effects, are disappointing for a graphical polish remaster. Performance slow-down during busy battles are another negative.

BioShock: The Collection glitch

Worst of all, however, was that the game has been crashing and eating saves. I would have completed a review by now, had the game not devoured a save and set me back several hours of work (and huge swathes of personal motivation to pick it back up again).

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But now there’s a BioShock: The Collection PC patch, and it coves rather a lot. Here’s the full list of what’s in it:

BioShock 1 fixes

  • Field-of-view is now adjustable from 75 to 130 in the graphics options menu.
  • 21:9 resolutions are now available. UI supports 2 modes (stretch or centred) at these resolutions.
  • Resolved several graphical issues on Nvidia hardware.
  • New graphics options available for lower-end machines.
  • Mouse button 4 and 5 assignments fixed.
  • Mouse icon size is now adjustable and will scale with resolution.
  • Several improvements have been made to mouse sensitivity, threshold, and buffering.
  • Settings will no longer automatically reset on improperly shutting down BioShock.
  • Speaker Mode should now be selectable from the audio options menu.
  • Fixed an initialisation bug with audio system.
  • Miscellaneous bug fixes.

BioShock 2 fixes

  • Field-of-view is now adjustable from 75 to 130 in the graphics options menu.
  • 21:9 resolutions are now available. UI supports 2 modes (stretch or centred) at these resolutions.
  • Mouse button 4 and 5 assignments fixed.
  • Mouse icon size is now adjustable and will scale with resolution.
  • Several improvements have been made to mouse sensitivity, threshold, and buffering.
  • DirectX 11 performance improvements.
  • Fixed several graphical issues with occlusion culling.
  • Miscellaneous bug fixes.

I’ve already downloaded the BioShock: The Collection PC patch. It runs to about 1GB in size, so it’s as substantial as the list of fixes suggests. Initial impressions are positive – the field of view and other menu options are expanded and the performance does seem a little better – but we won’t know for sure that the BioShock: The Collection PC patch fixes all of the performance, crashing, and save-killing antics without further testing.

The proof of the pudding is, as ever, in the eating, but the BioShock: The Collection PC patch might just have helped me get my appetite back. No sign of a bathysphere descending with a console patch yet, however.


Buy BioShock: The Collection on Amazon.

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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