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Capcom Vancouver picks Unreal Engine 4 for new projects

Dead Rising studio goes for Unreal 4 and starts hiring.

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Dead Rising

Dead Rising studio goes for Unreal 4 and starts hiring.

Capcom has confirmed that its Vancouver studio – or Capcom Game Studio Vancouver to be precise – will begin working with Unreal Engine 4 for its forthcoming projects.

To support these new projects the studio, which is best known for its work on the Dead Rising franchise, has already begun hiring for a range of development positions and is looking for professionals familiar with Epic’s engine.

Open roles listed on the studio’s website include level designers, UI Artists, character artists and producers.

Joe Nickolls, Studio Director of Capcom Game Studio Vancouver said:

“We have some ambitious visions for where we want to take our next games and while our previous proprietary engine served the needs for the projects at the time, shifting to Unreal Engine 4 delivers the right tools for our future direction. Not only will we be developing on a powerful and versatile platform, we’ll also work closely with the team at Epic to maximize the capabilities of the latest and greatest technology. Using this industry leading engine also allows us to quickly integrate new talent onto our projects so that we can focus on pioneering new world class entertainment.”

As yet there are no details what the games might be although it would be reasonable to expect the Dead Rising series to lurch on.


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