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Ex-Dishonored and BioShock devs reveal The Blackout Club

Co-op paranormal horror mystery, The Blackout Club, is set for release in early 2019.

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The Blackout Club

Co-op paranormal horror mystery, The Blackout Club, is set for release in early 2019.

The Blackout Club is the debut game from Question, a new California-based studio staffed by a team including the creative director and lead writer of BioShock 2, the senior gameplay programmer of Dishonored, and the lead effects artist for BioShock Infinite.

Set in, you’ve guessed it, a small town with a dark secret, the game follows the Blackout Club, a group of young people who come together after losing their memories. The co-op adventure follows the group’s struggle to convince their parents and the authorities of their story, and find the truth behind the nefarious deeds. Cue the exploration of a clandestine and hostile underworld hidden behind the idyllic suburban facade.

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Supporting up to four players, the game involves surveillance missions featuring procedurally-generated elements, enemy encounters, and variable objectives. Players will be customise their load outs with a range of powers and equipment, including drones and deployable traps

Jordan Thomas, co-founder of Question, said in a press release:

“In The Blackout Club, the horror genre comes home. Our story is about vulnerable heroes — for whom co-op gameplay is a matter of survival — who unite to save their friends. We love expressive systems, where you shape the game experience as you see fit, often versus a whole ecosystem of intelligent threats. And now, they’re right next door – in a familiar, modern town, where the monster wears a human face. We can’t wait for you to meet it.”

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Take an early look at The Blackout Club with the game’s announcement teaser trailer.

The Blackout Club will be released on PlayStation 4, Xbox One, and PC in Q1 2019.


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Thumbsticks editor and connoisseur of Belgian buns. Currently playing: Paper Mario: The Origami King, Animal Crossing: New Horizons, and Pikmin 3 Deluxe.