It’s been a long old road, but mods are finally coming with Fallout 4 version 1.8.
The mod story has been the on again/off again story of Fallout 4. While they’ve obviously been available on PC from day one and found their way onto Xbox One pretty sharply, Sony’s console has been lagging behind. The whole thing has played out rather acrimoniously, with Bethesda laying the blame at Sony’s door and it looking like they’d called the whole thing off.
Then the Skyrim Special Edition came along and – with renewed focus and common goals – everybody got their shit together and mods were back on; for both the Skyrim remaster and Fallout 4.
And now, this week sees the release of Fallout 4 version 1.8, which includes a few minor bug fixes and performance fixes – as all patches do – but also finally brings that mod support to the PS4 version. Here’s what’s included, according to a post over on Bethesda’s development blog:
Fallout 4 version 1.8 – New features:
- Support for Mods on PS4.
Fallout 4 version 1.8 – Fixes:
- General optimisations and performance improvements.
- Fixed an issue in which some sound effects would not persist after reloading in an area.
- Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game.
- Fixed an issues with spaces in Mods search queries.
- Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded.
- Doubled the amount of browse-able tiles in the Mods menu.
- Fixed a rare crash that would occur when a Mod had an unexpected data structure.
- Fixed an issue in which Library and/or Favourite Mods categories would not display correctly in specific situations.
- Fixed an issue in which some Mods images would not load when scrolling quickly.
- A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out.
And now with all of that out of the way? Bethesda can finally get cracking on The Elder Scrolls VI.