The 30th Game Developers Conference has broken records with more than 27,000 games industry professionals attending the event in San Francisco.
This year saw thew debut of the Virtual Reality Developers Conference (VRDC), an event that proved so popular it had to be moved to a larger capacity hall at the Moscone Center.
Among the other highlights were Flash Backward: 30 Years of Making Games, a session that brought together luminaries from GDC’s history, plus the annual (IGF) and Game Developers Choice Awards ceremonies.
However, the meat and potatoes of the event remained the multitude of talks and summit sessions that educated and entertained thousands of industry professionals.
Meggan Scavio, general manager of the Game Developers Conference said:
“This year’s GDC, paired with the inaugural VRDC, allows us to look both backwards at the legacy and lessons of previous years, and forward to the future of games and VR experiences. Even in its 30th edition, GDC continues to evolve and grow to encompass all of the key lessons, advancements and artistic strides that the industry makes. Once again, the staff, volunteers, speakers, students and attendees have made GDC 2016 an amazing, fun and safe show all around. Games are becoming the most popular form of entertainment in the modern world, so it’s only appropriate that GDC carry with it the same spirit of fun, adventure and discovery as the games themselves, just as it has since its beginning.”
Conference organisers have announced that GDC will return to the Moscone Center in San Francisco from Monday, February 27 to Friday, March 3, 2017.
You can check our our GDC coverage here. We’ll be adding more session reports over the next few days.