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How does Unstacking Cities impact Civilization VI?

2K and Firaxis Games release new video showing how ‘Unstacking Cities’ will impact gameplay in Sid Meier’s Civilization VI.



Sid Meier’s Civilization VI

2K and Firaxis Games have released a new video showing how ‘Unstacking Cities’ will change-up gameplay in Sid Meier’s Civilization VI.

Civilization VI‘s ‘Unstacking Cities’ mechanic has widespread implications that can be felt throughout the whole game, with Firaxis saying it will present emergent strategies for players to use. It also makes choosing where to settle your city more important than ever, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. In effect this takes away all the clutter of Civilization V‘s build mechanics whereby players queue up a build order and all buildings live as one enormous stack.


In Civilization VI, build order remains important but consideration also has to be given to district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. The result is that no two games will be the same.

From a visual standpoint, Unstacking also means that cities will look more diverse and reflect their growth in more distinct ways. Watch the the video to see the game in action and find out how the new mechanic will also affect the game’s combat.

Civilization VI will be released on PC on 21st October 2016.

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Thumbsticks editor and connoisseur of Belgian buns. Currently playing: Paper Mario: The Origami King, Animal Crossing: New Horizons, and Pikmin 3 Deluxe.