The Fallout 4 mods saga has been the most will they/won’t they story since Ross and Rachel, but there’s a light at the end of the tunnel.
This has been a long time coming. The Fallout 4 mods debacle has rumbled on all summer, and the last we heard, they weren’t going ahead. Bethesda insisted it was Sony’s fault and Sony kept shtum on the matter, while Xbox One players frolicked in the mod-filled fields for the first time. PC gamers were, as ever, unapologetically smug bastards.
Presumably Sony and Bethesda were working furiously behind the scenes, with not just the fate of Fallout 4 mods on the line; the Skyrim remaster’s mod support was also looking in doubt. And today, like political leaders emerging from a tense back-room negotiation, Bethesda have delivered the verdict to the fans: Fallout 4 mods live!
First up, they’re working to bring mod support to the Skyrim Special Edition in time for release on October 28, 2016. That’s hurdle number one out of the way before the game even releases. Well done, Bethesda, but there is a limitation: Skyrim Special Edition will only support assets that are bundled with the official creation kit, and modders won’t be able to upload their own resources.
The Skyrim Special Edition will also include 4K support for the PS4 Pro, and we have to say, it looks glorious:
So, back to the big issue.
Fallout 4 mods will come to the game as an update, after the Skyrim Special Edition launches. We’ve not been given a timescale yet by Bethesda, but given the level of issues they’ve experienced, you can’t really blame them for wanting to get everything right. 4K support for Fallout 4 on the PS4 Pro will also be patched into the game at a to-be-confirmed juncture.
Better late than never.