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No Man’s Sky release date confirmed

Hello Games have announced the No Man’s Sky release date, and it’s sooner than you might think. No vapourware here!

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No Man's Sky release date

There can be no doubt that No Man’s Sky is one of the most anticipated games of the year. The PS4 exclusive, procedurally generated, mind bogglingly-scaled space exploration simulator has all the hallmarks of being something really special, and could very well be one of the absolute defining titles of the current console generation. If the hype is to be believed, this one’s going to be one of the standout games from any generation; it’s that tantalising a prospect.

Games like No Man’s Sky unfortunately also have the potential to disappear in a cloud of smoke, fading into nothingness like so much vapourware that has gone before. Often it seems the bolder the claims being made as to the scope of the game and the vaster the ambition of the studio, the greater the likelihood is of that happening.

It is with excitement then – and no small amount of relief – that Hello Games have just this week announced the No Man’s Sky release date, and it’s sooner than you might think: No Man’s Sky will be available in both digital and physical formats in the US on June 21, 2016.

No Man's Sky

If you’re based in Europe (or elsewhere) then the No Man’s Sky release date is looking a little different, however, and will be coming to mainland Europe a day later than the US on June 22, with the UK release following two days later on June 24, 2016. There’s no indication as of yet whether there will be any further No Man’s Sky release date variations for other regions, but we’ll keep you posted.

If you’re not sure what all the fuss is about – and really, where have you been? – check out our report on some No Man’s Sky gameplay, including adorable space goats, the interplanetary five-0, and rumours that Peter Molyneux is lurking at the centre of the galaxy.


No Man's Sky cover art

Pre-order No Man’s Sky from Amazon.


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.