“If we have the opportunity, the final goal would be to launch the title [PUBG] on every platform.”
PUBG Corp., the subsidiary of Bluehole that makes just one game – you guessed it, PlayerUnknown’s Battlegrounds – have found themselves thrust into the limelight somewhat. Brendan Greene is the public face of the game, and it’s his original vision and design, but PUBG Corp. is actually helmed by Chang Han Kim.
Speaking to InvenGlobal about the success of the game as a whole, the question of that Xbox One console exclusivity inevitably came up.
As it’s going to be an exclusive title on Xbox One for some time, we’d like to focus on completing the Xbox One PUBG for now. If we have the opportunity, the final goal would be to launch the title on every platform.
Early Access on Steam and Game Preview on Xbox One are like pre-release, so they don’t have a restriction on quality. However, PS is very strict about this. There were cases where a game took 6 months more to launch even when it was already completed. We are still in the stage of learning the console development environment and console gamers’ taste. We need to think about other platforms after evaluating and completing the Xbox One version first.
That’s right. The CEO of PUBG Corp. did say that the final gaol would be to launch on “every platform”. Whether he’s including the Nintendo Switch in that broad wave of the arm is unclear, but given that PUBG is receiving modified mobile variants in China – similar to the chibi, pared back mobile version of Final Fantasy XV – we reckon anything’s possible for a game in this much demand.
He wouldn’t be pressed into revealing a timescale for when the game is expected to leave Xbox One’s Game Preview service, but that may indicate when the console exclusivity will end.
More on Thumbsticks
- I’ve been playing PUBG on a Mac (no, really)
- 7 things we learned in the PUBG climbing and vaulting test
- This one setting fixed my Playerunknown’s Battlegrounds performance issues
- More PUBG content…
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