Sumo Digital’s Snake Pass slithers onto PlayStation 4, Xbox One, Nintendo Switch and PC today.
Physics-based platformer, Snake Pass, follows Noodle the Snake, and his friend Doodle the Hummingbird, as they negotiate 15 colourful levels filled with obstacles and challenges. Along with the upcoming Yooka-Laylee, the game is part of a new crop of 3D platformers that take inspiration from 90s classics such as Super Mario 64, Crash Bandicoot and Banjo-Kazoie.
The game’s release comes a year after it made its playable debut at 2016’s EGX Rezzed. Looking back, the game’s creator, Seb Liese, said:
“Almost one year on from its debut at EGX Rezzed, Snake Pass is available now on consoles and PC. I really hope that Noodle and Doodle’s puzzle platforming adventure resonates with players – it’s a whole new way of looking at a 3D platformer, with a super fun and unique control scheme.”
The control scheme is just one aspect of the game that has evolved over the past twelve months. You can find out more about the development of Snake Pass – which was built using the Unreal 4 Engine – in this series of dev diaries from Liese, and the Sumo Digital team.
Snake Pass Dev Diary
Commenting on the game’s release, Paul Porter, COO of Sumo Digital, said:
“As our first internally incubated property, I’m very proud of what this team has achieved. Developing our own characters and self-publishing Snake Pass, has been a hugely rewarding experience for the studio. We have worked hard to launch on all platforms, to make sure that as many gamers as possible can try out our labour of love simultaneously.”
We previewed the Nintendo Switch version of the game at GDC last month, and will have a full review of the final release soon.
Snake Pass is out now for PlayStation 4, Xbox One, Nintendo Switch and PC, priced $19.99/€19.99/£15.99.
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