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Stellaris has successful launch with 200,000 sold

Successful lift-off confirmed for Paradox Interactive’s new space strategy game.

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Stellaris

Successful lift-off confirmed for Paradox Interactive’s new space strategy game.

After a mere 24 hours Stellaris has rocketed to 200,000 units sold. Coupled with Steam user reviews standing at 95% positive it appears to be mission accomplished for the Swedish developer and publisher.

Paradox are on a roll having also won acclaim in the last year for the hugely successful Cities: Skylines, a title that has stolen the crown of best city simulator from EA’s long-running Sim City franchise.

At its peak there were 68,000 simultaneous players on the day of Stellaris‘s release, toppling the record for a Paradox game set by Skylines in 2015.

Stellaris sees players guide a species of their own design taking them on a journey from outer space pioneers through to engaging in galaxy-wide diplomacy with a range of alien cultures.

[youtube url=”https://www.youtube.com/watch?v=KanCiSGxSKM” autoplay=”no”]

Like the upcoming No Man’s Sky, procedural generation plays a large part in the design of the game, with randomly created opponents and star systems meaning each playthrough is unique.

Fredrik Wester, CEO of Paradox Interactive said:

“This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio. The incredible reception by players, indicated for instance by the steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox’s onwards journey for a long time to come.”

To save you counting, there are 6 space puns in this piece.


Stellaris is available now. Find out more at www.stellarisgame.com.

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Thumbsticks editor and connoisseur of Belgian buns. Currently playing: Hob, Pokémon Shield and Baba is You.