A quick look on Metacritic sees the game with a score of 76. Not too bad, although the text of most reviews indicate a much lower rate of satisfaction. It appears that Ubisoft knew that the game was not quite a classic and slapped a curiously timed review embargo on the game (Nicely covered by\u00a0Polygon\u00a0and\u00a0Kotaku). In the\u00a0last 24 hours\u00a0Unity\u00a0has been pulled from pillar to post. The result is a sobering Metacrtic user score of 3.4 and criticism from all corners of the internet. The low user score is probably not deserved from a gameplay perspective. The game is taking a beating for a number of, if not shady at least misguided, practices by Ubisoft. And on many\u00a0of these points, it's hard to argue. I have not played the game as yet, but as a committed fan of the Assassin's Creed series, my desire to purchase\u00a0Unity\u00a0has vanished. My decision isn't based on anger but on disappointment and sadness. I can forgive the glitches and occasional gameplay niggles. These have always been part of the franchise and if they were that easy to solve I'm sure they would have been. I can accept that if you want to set a game in a three-dimensional playground that encompasses streets, rooftops, interiors, running, fighting and climbing - there may be a trade off. My decision to hold on\u00a0purchasing Unity is based on two other\u00a0factors. One is the game's technical performance. The other is the increasingly obtuse and manipulative layers of economy that have been applied to the series. It is unforgivable for Ubisoft to release such an important game in such an unstable state. This time last year the publisher made the right call by delaying\u00a0Watch Dogs. They took the hit and whatever you may think of the final product it's probably a better game because of the extra development time. This year Ubisoft have decided to take the other\u00a0path and release a game that appears unfinished. I have no doubt that many of these issues will be patched and the technical performance\u00a0will improve\u00a0but it's no way to treat your audience, especially when you are asking for \u00a345+ (or more if you have plumped for a special edition). And talking of money, there is the game's economy. Assassin's Creed: Black Flag\u00a0was admired by many, myself included. It was an impressive game that took the series in new a bold new direction with a regained sense of swagger. But alongside the feats of derring-do and adventure there was an increasingly tedious collection of resource management mechanics that were used to unlock meaningless items and attributes. This type of gameplay appears to be all the more prominent in\u00a0Unity\u00a0and it leaves a very sour taste in my mouth. In\u00a0Assassin's Creed: Unity\u00a0you can spend real money to unlock many of these items. It's a short cut to get the rewards without the grind. In effect you are spending money to avoid a game mechanic that is deliberately designed to be a pain in the arse. It's crass and a terribly judged piece of monetisation. I can accept a publisher getting an extra \u00a320 out of me for a\u00a0substantial\u00a0piece of game content. I'm loving the new\u00a0Mario Kart 8\u00a0tracks, for instance, but this type of cash grab, culled from trashy mobile games, turns me away from Unity\u00a0in a big way.\u00a0These practices are sullying a once great series. And that's why I am sad. The Assassin's Creed series should be one that intrigues with its take on the past\u00a0and thrills with its free-roaming gameplay. Right now it sounds like an unpolished, repetitive experience, saddled with bugs and full of\u00a0exploitative attempts to screw more money from its players. Maybe it will be patched, maybe I am overreacting, but right now I want to spend my money on something else.