These discs would contain anything from 10 to 15 demos for upcoming titles. Recently however, with the rapid decline of video game magazine sales, it has become less and less common to find a good demo disc. In fact, it isn\u2019t just demo discs that appear to be dying, demos in general are becoming more and more of a tragic rarity. Why is this? A good demo should get a player interested and excited in your game. Now that games are so expensive they have will have to be convinced that a\u00a0game is worth the high entrance fee. Sometimes a pre-rendered gameplay demo that you can watch in awe isn\u2019t enough. Sometimes a player\u00a0will need to physically play the title that they are considering. Not everybody has the privilege of attending industry events such as E3 in order to play upcoming titles. This ultimately means that the player will have to put their\u00a0faith in what someone else thinks about a specific title. What demos used to do is give players just enough of a tease that they would want\u00a0to purchase the full experience. A demo would spend its short time building up the player's excitement, before ending on a cliffhanger that would leave the them desperate for more. Understandably, demo discs are dying along with gaming magazines, but why is it that downloadable demos are now rare? It can\u2019t be because of the extra work that is needed to create a demo, as all the developer needs to do is choose a small section of an already completed game and isolate it for the player to experience. Is it perhaps the case that developers, or indeed publishers, are so greedy that they don\u2019t want to give anything to consumers without getting some money in return? It seems to be a very smart business decision to give the player something that excites them\u00a0about your game, otherwise the only chance you have of getting any publicity is through television adverts, posters, trailers, and advertisements on well known websites. Those things don\u2019t come cheaply. Indeed the lack of a demo could be a sign that the developer isn\u2019t confident enough in their game. For example, you didn\u2019t see a playable demo for Aliens: Colonial Marines for a very good reason - the game wasn\u2019t good in any sense of the word. However Level-5 had no problem releasing one for Ni No Kuni: Wrath of the White Witch, as they knew that their game was fantastic. In a recent trend publishers have decided to use demos, or indeed early access to games, in an interesting way. A\u00a0few have promoted their game by throwing in a free demo for another upcoming title that they are also publishing. Case in point, Medal of Honor: Warfighter. EA bundled in a closed BETA key for a game that, at that moment in time, hadn\u2019t been officially been announced: Battlefield 4. This is just another example of a publisher not having confidence in its product and feeling as though they have to include something that they know people will get excited for. Sometimes however publishers will include a demo for an eagerly anticipated title with their game in order to get people to talking about their product. A couple of examples of this happening are the most recent Wolfenstein game, which came bundled with the previously unannounced Doom\u00a0reboot. \u00a0Perhaps more importantly, God of War: Ascension came with a demo for Naughty Dog\u2019s masterpiece, The Last of Us. Ascension was not a bad game by any means, although it had relatively little hype for a God of War title. I have no doubt that at a good number of consumers bought the game\u00a0just to get their hands on The Last of Us. If the demo is dying a slow death I would like to give it a salute, an expression of gratitude for many years of entertainment, and protection from terrible games. You introduced me to brilliant games like Okami, and shielded me from the truly dreadful games like Bad Boys: Miami Takedown. For that I am truly grateful. So farewell my old friend, I hope to see you again someday, but until then, thank you.