How Red Storm Entertainment are bringing the Star Trek universe to virtual reality.
Sean's Murray's fascinating GDC talk on the mathematics of No Man's Sky is now available to watch on YouTube.
GDC organisers have revealed that 26,000 games industry professionals attended this year's conference, taking in more than 500 lectures, panels, tutorials and roundtable discussions.
Nintendo’s Satoru Takizawa reveals how the art style of Zelda: Breath of the Wild was influenced by the game's mechanics and convention breaking design.
Forget the reborn Nokia 3310; Sumo Digital's Snake Pass is the snake game you need and it's slithering onto the Nintendo Switch.
In his GDC talk ‘Doom: Behind the Music’, Mick Gordon, composer at Game Audio Australia, spoke about the compositional process and production techniques used to create...
Speaking at GDC, Nintendo’s Takuhiro Dohta revealed how the ‘multiplicative gameplay’ of The Legend of Zelda: Breath of the Wild was created.
Speaking at GDC, Nintendo’s Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta revealed how The Legend of Zelda: Breath of the Wild was born from a desire...
Overwatch wins Game of the Year at the annual Game Developers Choice Awards.
Quadrilateral Cowboy and Hyper Light Drifter were among the games honoured at the 2017 Independent Game Festival Awards.
In his GDC talk, Sean Krankel, discussed the methods Night School Studio used to combine gameplay and narrative in their hit 2016 game, Oxenfree.
Nintendo bolsters the Switch launch window with a wide and varied range of indie releases.