The second patch for\u00a0Need for Speed Hot Pursuit Remastered adds a Wrap Editor and a next-gen performance boost. The rather spiffing update of Need for Speed Hot Pursuit Remastered receives its second patch today, which adds a host of bug fixes and improvements, plus a new Wrap Editor feature. The Wrap Editor \u2013 which will be familiar to players of more recent games in the series \u2013 allows for vehicle customisation using colours and decals. It\u2019s a pretty neat addition, and although your creations can\u2019t be shared with other players, they can be seen in online races, including cross-play games. Patch 2 is also a welcome update for players on Xbox Series X and PlayStation 5. The game now runs at\u00a04K and 60FPS. Here are the full patch notes for the update. Need for Speed Hot Pursuit Remastered - Patch 2 Wrap Editor \tAdded the Wrap Editor functionality \tAdded a decal editor \tEnabled customised wraps to be seen in online races \tImplemented a reporting functionality for wrap content after the end of an online race Maximum setting \tImplemented a new Maximum Setting mode for Gen 4+ and Gen 5 consoles. This allows the game to run in 4K60fps on PlayStation 5 and Xbox Series X, and uncapped to 4k50+ on PS4 Pro and Xbox One X Stability \tOverall stability improvements and memory usage optimisation \tFixed an issue where the game could crash during the \u201cProtect and Swerve\u201d event, when entering the menu during a collision and restarting the game \tFixed an issue that could lead to the title crashing when too much autolog data was retrieved from the server, for example by having many friends that raced the same tracks as yourself. Lobbies \tWhen changing from Interceptor to another game mode, the lobby should no longer be locked to two players \tCars should no longer spawn on top of each other during multiplayer Most Wanted events Visual \tThe correct PSN icon is now showing in the Friends menu \tFixed an issue where not all player positions were shown during a multiplayer Most Wanted event in a full lobby \tCorrected the position of a floating patch of grass in front of the Seacrest Tiki Motel \tFixed a corrupted frame that would appear during the Sand Timer race event \tVoIP settings are working more reliably, and the VoIP icons are displayed correctly \tWhen unlocking a specific event, the correct cinematic should now be playing \tFixed a few instance to better align UI elements Sony PlayStation \tJoining a friend via \u201cJoin Session\u201d should now be working as intended Microsoft Xbox \tFixed an issue where the title could crash when switching controllers when the Xbox menu was open Nintendo Switch \tFixed a rare occasion where players could get stuck in the transition from lobby screen to race Other \tOptimised autolog reporting functionality Via: EA Get weekly updates on the latest Xbox, Nintendo Switch, and PlayStation games from our\u00a0new releases page. And follow Thumbsticks on Twitter and Facebook\u00a0for a daily delivery of video game news.