Here\u2019s our weekly round-up of the best video games news from Thumbsticks and elsewhere on the web. This week we say goodbye to Peter Moore and the NES Classic Mini, and hello to a new Star Wars game from Electronic Arts. Microsoft mulling digital refunds Microsoft might not have much to say about games at the moment, but their approach to\u00a0hardware \u2013 of which more below \u2013 and digital\u00a0services continues to fascinate. Engadget reports on the possibility of Microsoft offering refunds for Xbox One and Windows 10 digital game purchases. The\u00a0Steam-like policy covers games purchased 14 days, and with less than 2 hours of play time. Until then we'll just have to make do with sales if we need to watch\u00a0the pennies. Luckily there's a huge Xbox sale on right now. Spencer speaks Scorpio Following on from the Project Scorpio tech spec reveal last week, Eurogamer published a lengthy and\u00a0in-depth\u00a0interview with Xbox boss, Phil Spencer. Again, it's fascinating stuff that explores the tricky balancing act Microsoft has on its hands in creating\u00a0a super-advanced games console, while ensuring parity with the four-year old Xbox One. You can't fault the ambition, but even Phil\u00a0Spencer struggles with the messaging on that particular point. Directly to you Nintendo Direct returned this week with an exercise\u00a0in clearing the decks before E3. We got release dates for\u00a0most of the upcoming\u00a0first party Nintendo Switch games we know about, plus a heap of announcements for the 3DS. Closer looks at ARMS and Splatoon 2 showed potential, and, is that another 12\u00a0amiibo we need to buy? If we must. No more NES Classic Mini On IGN's NVC podcast, host Jose Otero recently\u00a0said that Nintendo is the type of company that opens a door\u00a0but closes a window, and so it proved this week. The small but perfectly formed NES Classic mini is being discontinued. Why Nintendo is stopping production on something that remains in such high demand\u00a0\u2013\u00a0and that we adore\u00a0\u2013 we can only speculate. Reasons, we guess. No more Peter Moore When the job titles on your\u00a0resume include President of Sega of America, Head of Xbox, and Head of\u00a0EA Sports, it's fair to assume that you'll have had a significant impact on the world of video games. This week saw the departure of Peter Moore from Electronic Arts, and the games industry. In a letter posted to Twitter he said\u00a0"I have been fortunate to have borne witness to the amazing growth of this, our wonderful gaming industry." We'd suggest we were fortunate to have him, particular for his work at Microsoft. Along with the letter, Peter posted this wonderfully sentimental video to YouTube.\u00a0We wish Peter well with his new career as chief executive\u00a0of his beloved Liverpool FC. Another pretty good job title to add to the list. EA finally reveals Star Wars Battlefront II Despite the trailer leak there was a huge amount of anticipation for\u00a0Saturday's\u00a0Star Wars Battlefront II announcement, and I think it's safe to say that the full reveal hit the spot. The follow-up to the 2015 hit includes a full single-player campaign, set in the aftermath of Return of the Jedi, plus an expanded multiplayer suite\u00a0that includes characters and location from all three eras of Star Wars. Remember when we were excited about VR? Gamesindustry.biz reports on the latest findings from IDATE Digiworld\u00a0that suggest the adoption\u00a0of VR is slower than early forecasts predicted. The reports indicates\u00a0that the long-term prospects\u00a0for the medium are\u00a0still bright, but high hardware costs and low software quality are among the factors\u00a0affecting the short-term outlook.\u00a0As we look at our\u00a0long untouched PS VR headset, we can't help think that some decent games might help in validating virtual reality\u00a0as something to get excited about. Dev diary digest There have\u00a0been some\u00a0excellent\u00a0dev diaries released over the past\u00a0few weeks,\u00a0so we thought we'd take this opportunity to highlight a couple of our favourites. The first is Andy\u00a0Ritson's look at\u00a0developing\u00a0the\u00a0art style of Snake Pass. And we also enjoyed Tequila Work's second Rime Dev Diary, which looks at how\u00a0artwork and music shape\u00a0the gamplay\u00a0experience.