"I am altering the deal. Pray I alter it further.\u201d Star Wars: Squadrons is getting new content after all. Star Wars: Squadrons promised from the start to be a standalone game with a budget price point of \u00a335, no microtransactions, and no live-service business approach. In an interview with UploadVR, creative director Ian Frazier later clarified that \u2018no live-service\u2019 likely meant no plans for new game modes, ships, maps, or any kind of DLC. It was an odd moment wherein a pro-consumer decision was butting heads with the popularity of the game and expectations of its audience. But wait! Not only has Squadrons recently had content from The Mandalorian added (including an essential Baby Yoda bobblehead) to mark the start of the TV show\u2019s second season, but there are seemingly many more substantial additions on the way. I feel betrayed I say! \u201cHumbled\u201d by the \u201coutpouring of support,\u201d the update on their website threatens \u201ctwo free content updates for Squadrons\u201d throughout the holiday period inspired by community feedback and requests. Update 3.0 \u2013 which drops today \u2013 includes a new map and starfighter components to experiment with, whilst December\u2019s Update 4.0 will include two new striking starfighters in the B-wing and TIE Defender. That\u2019s not all. Custom matches will also see their way to the game. Players will be able to feely play around with additional restrictions and modifiers, search for public and private matches via a server browser, and potentially run community tournaments. Frazier said he was excited that this would \u201callow the community to take more ownership of the game.\u201d Frazier had a much different clarification to make this time round, saying: \u201cYour enthusiastic support for Squadrons has enabled us to expand upon it further in all the ways outlined above, and I couldn\u2019t be more thrilled. ...a\u00a0 big thanks to those of you who supported us even before launch. It's because of your backing that we were able to get a bit of a head start on concepting all this cool new stuff.\u201d And what support. Squadrons reportedly sold 1.1M digital units in October, a number that puts it ahead of Star Wars: Battlefront II (1.0M) in terms of its debut month\u2019s sales, but behind the wildly popular Star Wars Jedi: Fallen Order (2.9M). I got in contact recently with James Clement when I wrote a piece noting the game's unique structure. Not only did Clement originally pitch the game, he also worked on the cockpit experience, gameplay mechanics, and helped design the multiplayer. A passion project indeed. Given Battlefront 2\u2019s unique trajectory from villain to beloved community favourite, it will be interesting to see where Squadrons is years from now. Follow Thumbsticks\u00a0on\u00a0Flipboard,\u00a0Facebook,\u00a0Google News, and\u00a0Twitter\u00a0for more video game news.