Jonathan Blow, the independent developer behind Braid and The Witness, is coming up with his own programming language.
Cut Scenes is Josh Wise's regular column on the intersection between film and video games. This week, it's The Witness vs. Lost.
Get ready to hate Jonathan Blow on the bus, on the train, on your lunch at work, in the queue at the post office...
Why do we put difficult games on a pedestal? Perhaps it is risk, reward, and potential for loss – not the difficulty itself – that makes...
A totally unscientific, subjective run-down, in no particular order, of the 13 most important games of 2016.
The Witness is one of the most infuriating, annoying and frustrating games I have ever played. It's also one of the most challenging, rewarding and satisfying.
When Jonathan Blow announced the $40 price tag for The Witness, consumers seemed shocked – why do we subconsciously undervalue indie development as amateur?
The Witness leads the games coming to the PlayStation Store on 26th January 2016.
Jonathan Blow’s new game, The Witness, will be 100 hours long according to a new interview published on Sony’s PlayStation Blog.