Posts byJames Sweeting

In Response to Molyneux

Highly regarded developer (or overhyped creator whose promises often do not come to fruition) Peter Molyneux recently gave an insightful interview with Rev3 Games in which the focus was on his current title, Godus.  Godus is a spiritual sequel Molyneux’s 1989 game, Populous, which is often considered the first “god” game.
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Is E3 still relevant?

On the surface this year’s E3 seemed to be no different to in previous years. Games were revealed, demos playable, release dates announced, and swag was given out. The main difference separating it from last year was that there were no big hardware reveals (unless you count PlayStation TV coming
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A Look Back at E3 2013

E3 is almost upon us; the most important entry in the videogame calendar, and whilst this year will not be as momentous as last year it will still be important nonetheless. We think of E3 as being the place where new consoles are announced, and some associate last year’s E3
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Why Nintendo is committed to the Wii U

There is an Asian proverb; ‘He who rides the tiger is afraid to dismount’. This proverb can help explain some of the thinking which goes behind the Japanese approach of still supporting elements which are supposedly “failing”. In the videogames industry this line of thinking applies very well with Sony’s continued
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The Lasting Legacy of the Game Cartridge

The videogame cartridge has existed for decades and has allowed the catalogue of games playable on a console to constantly expand and diversify. However whilst the cartridge was a core element of console gaming for many generations, they are unfortunately a feature of the past. Replaced by increasingly efficient storage
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Bit Boy!! Arcade Review

Bit Boy!! Arcade is an example of how having the best of intentions does not result in a good videogame. Bit Boy!! Arcade is a difficult game to review. This may come across as an odd statement, but the problem with Bit Boy!! Arcade is that as a sum of
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Luftrausers Review

Aerial Dominance Luftrausers is an arcade game for modern times. Whilst on the surface Luftrausers appears to be a simple 2D based shooter, first impressions can be deceiving. Like most arcade games there isn’t much in the way of story, with the World War Two theme providing much of the
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Can there be a Type of Gamer?

Recently, in a discussion with the other writers for Thumbsticks, a question arose which asked ‘what type of gamer would enjoy this game?’ Throughout the past few console generations the term “gamer” has grown in popularity as a self-identifying badge of honour. But whilst this was initially a form of
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The Problem of Immersion in Videogames

Traditionally, people claimed that better, more realistic, graphics meant greater immersion. But the problem with striving for better graphics inevitably means entering the “uncanny valley”. This is when despite the on screen visuals looking more realistic than anything preceding, it still looks off. And because it is otherwise so close, the
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Jazzpunk Review

Spies, trench coats, Soviets, and robotic hotel clerks? This is the absurd world of Jazzpunk. Last year saw the release of notable games such as Gone Home, The Stanley Parable, and Proteus, games which some people ignorantly referred to as “non-games”. Such a derogatory term is inapplicable as it suggests
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Retro City Rampage DX Review

What defines a video game as a port? Often this refers to when a game appears on a different platform to the one it was designed for, yet remaining as close to the original version as possible. Then Retro City Rampage DX for the 3DS cannot be deemed a mere
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In defence of Killer Is Dead

Killer Is Dead is the most recent game from auteur Goichi Suda (AKA Suda51), and on paper it would appear to be no different from his former creations. So much so that beyond being a spiritual successor to the Marmite cult title Killer7, it could be considered a Suda51 Greatest Hits trip. Whilst the
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