Write for us

We are looking for articulate, clever and irreverent writers to contribute features and opinion for Thumbsticks.

Thumbsticks is a home for articles that explore all aspects of videogame culture and industry. We are looking for careful analysis of game art, sound, story and design and anything else that will bring a fresh and unexpected view on these subjects.

Example topics might include:

  • Re-appraising past releases and reconsidering them, with an emphasis on both the historical and the personal.
  • Explore how a game changed an aspect of your life. How did a virtual world impact the real world?
  • Examine something specific within a game and using it to explore wider issues and ideas.
  • Or cover any aspect related to the various themes including favourite characters, defining moments, major themes, and legacy.

How to apply

Please complete a pitch for a proposed article, along with a brief description of your background (with links to any published samples).

Thumbsticks do not accept unsolicited article  submissions. Any unsolicited pieces received in part or in full without prior permission from the Editorial team will be discarded.

Why do we require pitches?

The Editorial team at Thumbsticks endeavour to plan the site’s content weeks (or months) in advance. This enables us to align content with release schedules and industry events, to ensure the maximum impact for articles, and fill the site with great content year-round.

What’s wrong with unsolicited articles?

If we don’t get pitches, we can’t plan accordingly – it’s that simple. The 3,000 word opus that you’ve spent weeks perfecting may well be fantastic, but if it clashes with another piece that has already been commissioned on the same topic, then it won’t fit in the schedule. We could have prevented such a clash at the pitch stage, and all your effort wouldn’t have been wasted.

Why are pitches better for the writers?

Pitching is one of the most important skills in freelance writing, and is standard across the industry. Very few publications (if any) will accept speculative requests for work or unsolicited submissions, particularly from writers with no preceding reputation.

What makes a good pitch?

Impact is key when pitching, particularly to a new publication or when your idea is unconventional. It is your foot in the door with an Editor, who often receive hundreds of pitches and may only be able to devote a few minutes to each one – if you can’t grab their attention in a couple of minutes, why will your feature grab the attention of their readers?

What do we want to see in a pitch?

  • Keep it short – 200 words should be plenty – if you can’t get your point across in 200 words, then there’s no reason to believe the long-form article will be any more of an attention grabber.
  • Keep it professional – pitches should be tidy, accurate and in keeping with the style of the publication.
  • Make it unique – you would be amazed at the number of pitches and speculative emails we receive on the same subjects, over and over again!
  • Sell yourself – you may be competing with other writers for similar ideas, so let us know why you are uniquely qualified to tell this particular story.
  • Include your clips – this is very important, especially if you haven’t written for us before – but make sure you send us links and do not send dozens of unsolicited attachments!

What happens with your submission?

We will consider your pitch, in relation to our current workload and upcoming content calendar, and will let you know if we want to proceed. This may take a few days or even a few weeks, so please be patient – but if a few weeks have gone by with no response, then feel free to follow up with a short email – we may be swamped with pitches (and we’re not meaning to be impolite!)

For the love

We cannot pay for contributions, but we’ll share all perks and invitations to industry events. We’ll also do our best to get your work seen by as many people as possible. If you want to hone your craft and be part of an encouraging and smart team, please get in touch.

GameStop, Inc.