How Super Mario is being refreshed for the next generation
When Mario first appeared in Donkey Kong in 1981, he wasn’t even Mario.
Cut Scenes: Hitman 2: Silent Assassin vs. Ripley’s Game
Cut Scenes is Josh's regular examination of the intersection between video game and film. This week it's Hitman 2: Silent Assassin and Ripley's Game.
Don’t Panic! Playdate’s long journey from wild idea to indie wonder
Panic! At The 'Frisco (Convention Center) – Cabel Sasser, co-founder of Panic, spoke at GDC 2024 about the highs and lows of bringing Playdate to market.
The making of Venba: a recipe for success
When publishers passed on Venba, the game's commercial prospects looked slim, but the public's appetite for a very personal cooking game proved the tastemakers wrong.
How Ubisoft reinvigorated Assassin’s Creed by looking to the past
Ubisoft explains how Assassin's Creed Mirage was designed to pay homage to the franchise's history and also look to its future.
Telling Llamasoft: The Jeff Minter Story – an interview with Digital Eclipse
At this year's GDC, we spoke to Chris Kohler about why Jeff Minter and his works are an excellent fit for the Gold Master Series.
How Insomniac animated ASL in Marvel’s Spider-Man 2
At this year's GDC, Insomniac's Lindsay Thompson discussed the process of bringing ASL into Marvel's Spider-Man 2.
Cut Scenes: Haze vs. Starship Troopers
Cut Scenes is Josh Wise’s regular examination of the intersection between video game and film. This time, it’s…