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Is it worth holding out to play Assassin’s Creed Valhalla on PlayStation 5?

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Does Assassin’s Creed Valhalla’s PlayStation 5 version share the technical Issues of its PlayStation 4 counterpart?

I recently reviewed Assassin’s Creed Valhalla, awarding the expansive Viking RPG a respectable 3.5 / 5. In general, I quite liked the newest entry in Ubisoft’s seminal series, although I wrestled with a few issues with the game. One of my biggest gripes surrounded the PlayStation 4 version’s technical faults, including lengthy loading screens, frequent crashes, and audio cut-outs.

But we’re quickly learning – hello, Cyberpunk 2077 – that games straddling the console generations are generally performing far better on the PS5 or Xbox Series X|S. That’s not surprising, though the degree of difference has been a bit of a shock.

Overall, I suggested that it might be better to wait until you can experience Ubisoft’s newest iteration of Assassin’s Creed on next-generation consoles. And so, following a long night lurking online, I managed to secure myself a shiny PlayStation 5. After marvelling at just how big it is (and how ugly it looks in person) I figured I’d offer a follow up to my original Assassin’s Creed Valhalla review with Sony’s newest hardware.

Assassin’s Creed Valhalla encampment

Having trekked a further six hours through the game’s open-world, I can tell you now that this is definitely the way the game was meant to be played. While the PlayStation 4 rendition of Eivor’s adventure was sluggish and often buggy, the PlayStation 5 version is unsurprisingly a much slicker experience.

Not only did I fail to hit a single visual bug, with no texture pop-in to speak of, but the console’s famed SSD meant frame drops and long loading screens between dialogue were completely eradicated. Loading times when booting up the game and fast travelling – while, of course, still present – are dramatically reduced, which leads to less downtime and quicker access.

Better yet, I was happy to discover I wasn’t met with a single crash throughout my additional few hours with the game. In general, Assassin’s Creed Valhalla is simply more stable on the PlayStation 5, offering a fairly seamless experience with some noticeable improvements in quality. There are also less awkward audio cut-outs and buggy cutscenes, which became a nuisance in my original playthrough.

That’s not to say Valhalla’s PS5 port doesn’t a few of the game’s more general issues, however. The AI is wonky at points, NPCs are still afflicted with stilted animations, and I noticed a few instances where characters’ mouths didn’t move while they talked. These should be fixable, though, and are sure to be patched out in the coming weeks.

Assassin’s Creed Valhalla Ivarr

With the current line-up of AAA games being available on both generations of hardware, it almost feels as though Assassin’s Creed Valhalla simply wasn’t intended for the base PlayStation 4 or Xbox One. Its visuals are significantly better on the new platforms, naturally, but the game is simply a smoother and less buggy experience.

I’m kind of disappointed I didn’t get to enjoy Eivor’s adventures for the first time on PlayStation 5, and would likely advise those wanting the best experience (and intending to purchase a next-generation platform) to not make the same mistake.

Even so, don’t expect it to be entirely smooth sailing just yet, even on PS5 or Xbox Series X|S – AAA video game releases are rarely smooth – but at least Assassin’s Creed Valhalla’s issues are nothing compared to Cyberpunk 2077.


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