Is it safe to go back in the water? We’re not sure, so we sent Callum to review Maneater. [WARNING: Contains terrible shark puns.]
First up: the shark puns. I’m sure this is what you all came for. I assume my editor also wants a section of this article dedicated to terrible oceanic references, so let’s just get this out the way quickly. Will Maneater, the new hyper-violent shark simulator from Tripwire, sink or swim? Has its Jaws-dropping concept got any bite? Will it be a fin-tastic ride? Or is it destined to sleep with the fishes? [This was a very elaborate way of handing in your resignation, Callum – Ed.]
All out of our system? Are we done? Wonderful. Then let’s crack on.
With that out the way, many of you have likely seen the over-the-top trailers for Maneater that dropped following its announcement last year. After all, it’s hard to miss a game where players take control of a raging, hyper-aggressive bull shark with a love for human meat ripped straight from the hull of a fishing boat. Yet, now it’s here, it’s easy to recognise both the satisfying highs and debilitating lows of making a self-proclaimed “shaRkPG.”
Undeniably, the trailers’ promise that players will step into the fins of an unstoppable oceanic predator that can chomp through reinforced steel and make paddling beachgoers into mincemeat is far from unmet. This is perhaps the closest players will ever come to fulfilling the (oddly specific) fantasy of making some elderly, one-armed shark hunter bitterly recall a cliché movie monologue about their antics and for that, Maneater deserves props. However, making a 10-hour game where the one goal is to tear through an ocean’s worth of potential-prey comes with its downsides, especially in the varied gameplay department.
To add some context, Maneater sees players assume the role of a young bull-shark pup who was torn from her mother at birth and severely disfigured by a ruthless hunter named Scaly Pete. Thrown back into the vicious waters of the Gulf Coast, your mission quickly becomes to grow into a fully-fledged shark and track down the man who killed your mother, tearing your way through whatever comes in your path.
As expected from a game about a giant, eternally ticked off oceanic predator, Maneater isn’t exactly Oscar-worthy storytelling. However, it does have a few tricks up its sleeve to make up for its thankfully silent protagonist. For one, the game is set out like a trashy American reality show, putting Chris Parnell of SNL and Rick and Morty fame as an ever-present – and frequently funny – narrator. Not only does strong writing make his “nature documentary” commentary land perfectly, but small additions like cutscenes filmed from a handheld perspective make for a pretty endearing central style.
Parnell’s commentary serves as entertaining underlining for Maneater’s gameplay, which is definitely more fleshed out than the title’s trailers may have you believe. I, for one, saw this game inaccurately labelled “GTA with sharks.” In reality, Maneater is much more at home when compared to a game like Crackdown. Beginning as a very small fish in a monumentally big pond, the core focus of the experience is battling your way through increasingly tough oceanic wildlife and human enemies as you grow bigger, gain new abilities and acquire brand new – very cool – body parts.
One of Maneater’s biggest surprises is how well balanced and fun this sense of progression is from start to finish, with my journey seeing me originally struggle against giant alligators and colossal sperm whales before actively engaging them by the end of the campaign. Maneater takes you from a weak bottom feeder to a literal apex predator, picking fights with whatever you please and watching your prey flee from you in fear.
To achieve this sense of oceanic dominance, you first have to master combat and exploration. The latter is easily the less-prevalent of the two. Scattered around the world are several major collectables and landmarks, each coming with their own set of fun easter eggs and shark-movie references. Combat, on the other hand, comprises much more of Maneater’s experience, which, unfortunately, isn’t for the best.
That’s not to say combat is bad. Once you get the hang of it, Maneater mostly relies on a fairly simple and easy to pick up control scheme, seeing players utilise a bite, tail whip, dodge, charge, and a powerful special ability. While it can rely too heavily on button-mashing – especially as tapping bite repeatedly is the key to defeating most foes – there is something morbidly satisfying about leaping from the water, grabbing a helpless human from a boat and dragging them to the sea for a gory kill.
Fights below water are slightly less entertaining, mostly because enemies become something of a pushover towards the latter half of the campaign. They can still grow intense when you come face to face with the game’s other apex predators, though: much bigger and more dangerous variations of the base game’s enemies.
However, Maneater’s structure is where it really begins to let itself down. While the core loop has its moments, it becomes evident fairly early on that most missions recycle the same “go here, kill this,” objective without any nuance or deviation. There’s simply not enough variety to warrant Maneater’s relatively padded campaign, making it something of a one-trick pony. Granted, it’s not a bad trick, but after 10 hours of the same repeated activities, the fun nature of Tripwire’s shark sim does fade.
After swimming through the game’s early areas, you’ll realise the heart of Maneater simply doesn’t have the complexity to work for more than a few hours. You’ll run through several monotonous objectives, fight an apex predator, watch a mandatory cutscene, complete some side missions, then advance on to the next level of the game where you’ll rinse and repeat. Sure, there are some fun optional objectives – such as hunting unique, named shark hunters who pose slightly more of a challenge than their weaker minions – but even these activities are so overused that they become tedious overall.
If you’re jumping into Maneater to live out your life-long fantasy of starring as a fully-grown, 500-pound bull-shark that cares more about sinking freighters than honouring the food chain, there’s no denying this is the game for you. There is a strong progression system, some hilarious gags, and some really satisfying combat that makes stalking your inferior prey all the more satisfying. Yet, it’s worth remembering that Maneater is, at its heart, a gimmick, and like all gimmicky media, it does eventually wear out its welcome.
Platform: PC (reviewed), PS4, Xbox One
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Release Date: May 22, 2020
Maneater really does do what it says on the tin. It’s a hyper-violent, super fun and wonderfully tongue in cheek shark simulator that lets players live out their fantasy of becoming the ocean’s most notorious predator. Yet, it’s beyond that where Maneater struggles, as its repetitive missions and frequent padding prevent it from sustaining its 10-hour runtime.
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