FeaturesIndiana Jones and the Making of a Culturally Accurate Video Game At GDC, Kate Edwards revealed how meticulous research and cultural rigour helped shape Indiana Jones and the Great Circle. 14th April 20265 minute read
FeaturesHow PlayStation built a brand system for the Horizon franchise At GDC Festival of Gaming, PlayStation Studios Creative revealed how it built a flexible brand system for Horizon. 7th April 20265 minute read
FeaturesHow Ghost of Yōtei got a ‘good old dose of narrative design’ At GDC, Sucker Punch’s Ariadna Martinez revealed how narrative reshaped the open world of Ghost of Yōtei. 26th March 20265 minute read
FeaturesThe sounds and memories that made Despelote At GDC 2026, Despelote creator Julián Cordero explored the game’s inspiration and how the sounds of home shaped its identity. 19th March 20265 minute read
FeaturesHow Obsidian fixed combat in The Outer Worlds 2 At GDC 2026, Obsidian's Rob Donovan revealed the framework behind combat in The Outer Worlds 2. 18th March 20264 minute read
FeaturesGDC Festival of Gaming: a reset for the industry’s biggest conference GDC Festival of Gaming introduces a new format for the industry’s biggest conference. But does the rebrand solve its biggest challenges? 16th March 20265 minute read
FeaturesDon Daglow on art, business, and surviving the industry At GDC 2026, veteran game designer Don Daglow reflected on his career and the lessons he learned along the way. 14th March 20264 minute read
FeaturesConference call: What to expect from GDC 2026 The Game Developers Conference returns with a new name and a significant shift in direction. 4th March 20266 minute read