The story behind the ‘infinite’ splash screens in Lair of the Clockwork God
For the game's first birthday, we asked developer Dan Marshall about (probably) Lair of the Clockwork God's silliest joke, the "infinite" splash screens.
Five years on, Firewatch is more relatable than ever
On its fifth anniversary, Firewatch – with its themes of isolation and forging relationships over great distances – hits differently in the midst of a global pandemic.
The 21 most anticipated video game releases of 2021
Our list of the 21 most anticipated video games of 2021 is, as you might expect, stuffed to the brim with indie games.
GOTY 2020: The 20 best video games of 2020
It's that time of year again, where we subjectively list what we think are the best video games of 2020, then you lot get mad at us for being wrong.
Final Fantasy VII Remake faithfully recreates one of gaming’s greatest moments
The Final Fantasy VII Remake proves that it is the little things that matter most.
How The Last of Us Part II rekindled my love of the guitar
After the end of the world, Joel found peace in restoring guitars. That inspired me to do the same in the midst of a real-life pandemic.
Towards entropy: Time and death in Dishonored
An affliction is spreading in Dishonored's Dunwall, an affliction of accelerating industrialization made manifest as disease.
My visits to Silent Hill were scarier than yours
Twenty years ago, a peculiar combination of circumstances – involving a faulty mod-chip and an NTSC import – made Tom's visits to Silent Hill scarier than everyone else's.