The Console War: October 2017
The Console War is our new monthly look at the commercial performance and marketing activity of the big three: Sony, Microsoft and Nintendo. Here’s the 2017 story so far…
How Jalopy taught me philosophy
How the slow, steady rhythm of Jalopy helped Josh finally understand Zen and the Art of Motorcycle Maintenance.
Vostok Inc. Developer Interview
We caught up with Andreas Firnigl, CEO at Nosebleed Interactive, to talk about Vostok Inc., crazy cat ladies, and cocaine.
Unraveling the traumatic interior spaces of Asemblance
Asemblance, part one of a planned anthology series from developer Nilo Studios, takes repressed memories as its central theme.
Tokyo 42 – developer interview
As Tokyo 42 comes to PlayStation 4, we speak to SMAC Games' Maciek Strychalski and Sean Wight about art, architecture, and communication.
We need to talk about the ‘ending’ of No Man’s Sky
One year on from the release of one of the most anticipated video games ever, we need to have a serious talk about the 'ending' of No Man's Sky.
The 9 best special edition video game controllers of all time… and the worst
A look at the very best (and worst) special edition video game controllers ever released.
How Criterion created one of Star Wars’ most iconic moments in VR
At Develop:Brighton 2017, Kieran Crimmins and James Svensson revealed how Criterion created one of Star Wars' most iconic moments in VR.