Unraveling the traumatic interior spaces of Asemblance
Asemblance, part one of a planned anthology series from developer Nilo Studios, takes repressed memories as its central theme.
Tokyo 42 – developer interview
As Tokyo 42 comes to PlayStation 4, we speak to SMAC Games' Maciek Strychalski and Sean Wight about art, architecture, and communication.
We need to talk about the ‘ending’ of No Man’s Sky
One year on from the release of one of the most anticipated video games ever, we need to have a serious talk about the 'ending' of No Man's Sky.
The 9 best special edition video game controllers of all time… and the worst
A look at the very best (and worst) special edition video game controllers ever released.
How Criterion created one of Star Wars’ most iconic moments in VR
At Develop:Brighton 2017, Kieran Crimmins and James Svensson revealed how Criterion created one of Star Wars' most iconic moments in VR.
The 10 best tennis video games of all time
It's Wimbledon finals weekend, which seems like as good a time as any to run down the 10 best tennis video games of all time.
Video games and education: The future of engaging, timeless learning
If you bring up the subject educational video games you’re likely going to get a resounding groan – I’m often the one that does the groaning.
E3 2017: The culmination of Nintendo’s pioneering digital-first approach
James walks us through the history of Nintendo's E3 presence, since they began moving away from formal press conferences way back in 2013.