GDC 2016: The Devolver guide to choosing a publisher
Devolver Digital’s Nigel Lowrie outlines what developers need from a good publisher.
GDC 2016: How player imagination was used to tell Her Story
In his GDC talk, independent developer Sam Barlow revealed the processes he used to create an engaging narrative in Her Story.
GDC 2016: Ojiro Fumoto on polishing Downwell’s gun boots
In his talk at the Game Developers Conference, Ojiro Fumoto spoke about the success of his mobile and PC game, Downwell, and how it was built around one core game mechanic.
Theft, Steam refunds and The Beginner’s Guide
If you return a game after completion that's theft, but what if the content of the game itself was stolen? Welcome to the minefield that is The Beginner's Guide.
Are video games too focused on the past?
Is gaming's obsession with the past getting in the way of genuine forward progression?
The Complete Rock Band 4 Track List (updated 1 Feb)
An up-to-date list of every track announced for Rock Band 4.
Bloodborne, The Old Hunters, and passivity in the Souls series
Bloodborne is a more aggression-focused game than its Souls forebears, even with the inclusion of notes and phantoms, but is this Fine or Foul?
IF ‘indie’ THEN ‘amateur’; Are indie games too expensive?
When Jonathan Blow announced the $40 price tag for The Witness, consumers seemed shocked – why do we subconsciously undervalue indie development as amateur?