Games need Complexity, not of Action but Interaction
2009's Batman: Arkham Asylum could have been your average licensed game with action-filled appearances from villains who eventually settled for a 'punch in the face' from the masked vigilante.
Better Beans and Bacon: Notes on Skyrim
When stepping into one of the many taverns and inns in Skyrim, all I want for my protagonist is to retire to a comfortable corner of the room.
The Death of the Hero in Video games
Would you - if you were given the choice - let death claim you instead of someone you cared for?
Can gamers ever be satisfied?
Destiny is here. Everyone is buying Destiny. Destiny is the biggest launch of a new videogame franchise since, well, May, when Watch Dogs was.
A Mystery wrapped Power Armour: What the hell is Destiny?
Destiny is out. Some would call it the biggest release of the year, Bungie would very much like to think so, and based on how many consoles it has sold by its own merit, I would be willing to agree.
Less Bang For Your Buck: The Art of Powerlessness In Video games
From Software's Dark Souls has been one of the biggest surprise hits of recent years. It's a game about feeling overwhelmed by a hostile world, so committed to not giving the player an inch that many of its boss monsters can only reasonably defeated by exploiting flaws in their AI.
What happened to video game publishers?
For a considerable amount of time major videogame publishers have been a prominent force in the industry, helping to dictate which games get into the hands of players.
The game playing habits of the London commuter.
My first job was in 1995. A summer spent commuting into London to earn a little money before going to going off Uni.