Notes on the Bloodborne Alpha (Updated)
Bloodborne is a Souls game. If that is the assurance you came for, then rejoice: the combat satisfies, the world of Yharnam confounds and the enemies kill, repeatedly.
The heroes we need, but not the heroes we deserve
The past couple of months have been eventful for the videogames community, despite this having been the usual quiet summer period.
Enemy Territory: Thoughts on playing the villain
While traditionally video games are a realm of heroes saving the world, gamers have always had a fascination with playing the villain.
Games need Complexity, not of Action but Interaction
2009's Batman: Arkham Asylum could have been your average licensed game with action-filled appearances from villains who eventually settled for a 'punch in the face' from the masked vigilante.
Better Beans and Bacon: Notes on Skyrim
When stepping into one of the many taverns and inns in Skyrim, all I want for my protagonist is to retire to a comfortable corner of the room.
The Death of the Hero in Video games
Would you - if you were given the choice - let death claim you instead of someone you cared for?
Can gamers ever be satisfied?
Destiny is here. Everyone is buying Destiny. Destiny is the biggest launch of a new videogame franchise since, well, May, when Watch Dogs was.
A Mystery wrapped Power Armour: What the hell is Destiny?
Destiny is out. Some would call it the biggest release of the year, Bungie would very much like to think so, and based on how many consoles it has sold by its own merit, I would be willing to agree.