Less Bang For Your Buck: The Art of Powerlessness In Video games
From Software's Dark Souls has been one of the biggest surprise hits of recent years. It's a game about feeling overwhelmed by a hostile world, so committed to not giving the player an inch that many of its boss monsters can only reasonably defeated by exploiting flaws in their AI.
What happened to video game publishers?
For a considerable amount of time major videogame publishers have been a prominent force in the industry, helping to dictate which games get into the hands of players.
The game playing habits of the London commuter.
My first job was in 1995. A summer spent commuting into London to earn a little money before going to going off Uni.
What makes a video game Mature?
Ubisoft CEO, Yves Guillemot, has declared that the Wii U will no longer be a home for Ubisoft's mature games.
The Legend of Robin Williams
Earlier this week, the pouring rain from the back-end of a hurricane that had travelled across the vast Atlantic hit against my bedroom window. In the comfort of my bed I quickly checked my Facebook feed one last time before settling down to sleep.
Are lives on the line?
Once upon a time lives and 1ups were the standard currency of videogames.
Traversing the Anxious, Dreamlike Architecture of Within
My dreams often consist of unpopulated, vaguely familiar spaces half-remembered and fading quickly from memory.
In Response to Molyneux
Highly regarded developer (or overhyped creator whose promises often do not come to fruition) Peter Molyneux recently gave an insightful interview with Rev3 Games in which the focus was on his current title, Godus.