Plastic Fantastic: Building Lego Horizon Adventures
At GDC 2025, Studio Gobo revealed the artistic process behind creating Lego Horizon Adventures.
From 2.5D to Clarity: Creating the Art of Arranger
At GDC 2025, David Hellman gave a behind-the-scenes look at the challenges of developing the artistic direction for Arranger.
The Making of Date Night in Star Wars: The Old Republic
At GDC 2025, Ashley Ruhl, Narrative Director of Star Wars: The Old Republic, shared the journey behind Date Night.
The Art of Absurdity: How Thank Goodness You’re Here! Puts Comedy First
Coal Supper explore their unorthodox approach to designing Thank Goodness You’re Here!.
The games that made me: Jet Set Willy
A reflection on the surreal world of Jet Set Willy, where glitchy wonder, British humour, and pixelated adventure defined childhood gaming.
Conference Call: GDC 2025 Preview
Heading to GDC 2025? Here are our top picks from a packed lineup of panels, talks, and tutorials.…
Colour Clash and Cassette Piracy: The Joys of ’80s Gaming
The British gaming scene of the 1980s involved cassette tapes, writing pages of code and pretending that graphics didn’t matter.
Down The Retro Handheld Rabbit Hole
I've been chasing the perfect retro handheld, but all I ever play is setup and configuration.