Posts by: Miguel Penabella

How Driver: San Francisco internalizes a pulpy crime story and infuses it with a surreal dream logic that frequently subverts videogame conventions.

Shadow of the Colossus grasps how slowness and inaction can give rise to contemplation, perfectly underscoring the quietude of solitary travel and hardship.

Is the largely forgotten Wet worth a second look? Miguel Penabella considers the game in relation to grindhouse films and the phenomenon of the "B-game".

A study of the characters and lyrical themes of Kane & Lynch 2: Dog Days.

The aesthetic strategies of Kane & Lynch 2: Dog Days in expressing a documentarian style and commenting on our relation to images.

The Order: 1886 never really stood a chance on its release earlier this year. Miguel examines whether it received a raw deal critically, and if it deserves a...

I watched the world flash by through the backseat window of a four-door sedan.

When stepping into one of the many taverns and inns in Skyrim, all I want for my protagonist is to retire to a comfortable corner of the room.

My dreams often consist of unpopulated, vaguely familiar spaces half-remembered and fading quickly from memory.

I once heard that videogames embody the very essence of noir storytelling, perfecting the genre’s constricting narrative voice.