Josh was a once freelance writer who has gone on to write fiction, including mods for Fallout New Vegas. He never lost his love for writing about video games, and now finds himself doing it every day.
Sunless Sea was released earlier last month to great praise. Its story, writing, and unique ways of allowing the player to interact with the world make it stand out.
You may not know solo developer Richard Ogden by name, but you’re probably familiar with his portfolio; from Codemasters (Colin McRae, TOCA) to co-founding Bigbig Studios (Pursuit Force, MotorStorm: Arctic Edge).
Recent releases prove one thing: glitches are the new norm. Fully functioning games are no longer on discs but rather a framework that might hopefully be finished one day.
If you’re going to make a new IP after seventeen years, you might as well do it with a bang.
17th November 2014
4 minute read
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