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Glitch in the System

Recent releases prove one thing: glitches are the new norm. Fully functioning games are no longer on discs but rather a framework that might hopefully be finished one day.

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Assassin's Creed Unity

Don’t be surprised if this isn’t the first nor last article you’ll read about glitches in big releases. While you could certainly point to a creatively bankrupt writer, there’s no denying that buggy and flat-out broken games have cast a shadow over what has already been a disappointing year.

If it seems that every major game released within the last two months are half-functioning state fair rides run by creepy old men, that’s because they are. Games such as The Master Chief Collection, Grand Theft Auto V, and Dragon Age Origins all have their fair share of annoying problems. Most notably Sonic Boom and Assassins Creed Unity are outright broken, with Ubisoft at least having the gall to admit as much (ball’s in your court, Sega).

It’s strange to think that with so many studios hording games, waiting until the holiday window to launch anything that they can be so rushed. This wasn’t always the industry standard either, the bugs at least. Sure games have always had technical issues, sometimes game breaking ones, but never before has such a volume of releases been infected with a lack of quality control. The one thing that’s changed, the thing very thing that fixes these problems are firmware updates.

We’ve seen this before. The free to play model is a good idea, but as it became more popular, more studios began to use it to hold content ransom instead of drawing users in. DLC used to be a great idea to extend a game’s shelf life until that too was used to gate off content that used to be free. Same can be said about micro transactions and early access. Once the AAA industry gets its hands on an idea, it becomes determined to drive it into the ground taking every penny it can get out of it and then some. God help us if the big publishers ever start using crowd-funding.

The ability to release patches and updates post-launch has made publishers more willing than ever to release a game they know isn’t finished because they think people will buy it anyway. Ubisoft admitting that Unity was broken isn’t so much gall as it contempt for those that purchased the game. They don’t care that people will have a bad time playing a faulty product, and they either don’t care or don’t realize the implications it’ll have on the future, their own future. What’s going to be the one takeaway from Assassin’s Creed Unity, the one thing everyone will remember for years to come? Not that it was a mediocre video game, but rather this image:

Assassin's Creed Unity bug

Such a problem is only exacerbated by Ubisoft putting out an embargo on reviews until only twelve hours after release, making it near impossible for gamers to get such basic information as “the game doesn’t work” before they went out and bought it.

It may seem like I’m picking on Ubisoft, but one can hardly blame me. Still, it’s worth remember that they’re far from the only ones that do this. Activision is issuing takedown notices to anyone who dares post video of glitches in Call of Duty: Advanced Warfare.

Some may argue that this practice is okay, and I can even see the argument. Release a game with just a few bugs here and there early to beat the competition and bring in income, income that’ll be spent on paying the staff and fixing those bugs. But intentionally selling a defective product on the promise of fixing it one day is a dangerous proposition. We’ve seen time and time again that we cannot trust these publishers. As I write this, there still isn’t a comprehensive fix to the bugs in Assassins Creed Unity or Sonic Boom, only apologizes and more promises. The fact of the matter is, they’ve already taken your money.

Let me draw your attention to Sonic the Hedgehog, aka Sonic ‘06, a game that to this day remains the glitches and most broken this side of Big Rigs. Sure it was released in 2006 before downloadable updates were common, and yes the game would be terrible anyway, but the point is it’s a defective product that the publisher has done nothing to fix. More recent examples include Ride to Hell: Retribution and Steel Battalion: Heavy Armor, both of which remain virtually unplayable but continue to be sold.

When I look at the situation, I’m reminded of the modding community, whatever game being modded is irrelevant. Mods are modifications of existing games created by fans usually using tools provided by the developer. Some of the most popular modded games are Bethesda’s, including Fallout 3, New Vegas, and Skyrim. The thing about fans is that most of them aren’t game developers, they’re driven strictly by passion or even a desire to become developers themselves. But passion alone isn’t enough to develop a working, competent mod and that lack of experience and knowledge often shows.

Trust me, I’m a modder myself.

I created a quest mod for Fallout New Vegas entitled War Trash, and I’ve spent the last ten months developing War Trash 2. Truth be told the mod was done after around six months but bugs and glitches of my own have held back the release. After some time, I thought the bugs were ironed out and I announced the mod to be released on October 27. That didn’t come to pass, as a new round of game breaking glitches halted the release.

Nothing is worse than having a finished product and having to tell fans who loved your work and people who poured their heart into helping you that you have to delay it indefinitely because of a few bugs. It’s a huge hit to your ego; you feel like an idiot because you couldn’t do your job properly, and you had to delay it twice. Fans fear the worst and move on, forgetting about the thing you spent so much time on. You try to rush and iron out the flaws, but you inevitably only make things worse. That’s the thing about programming, one tiny flaw can bring the whole house of cards down, two flaws and you might as well fold.

The process of making a game is a long and difficult one, but rewarding. Okay, I might not be making The Last of Us or The Walking Dead, but making a game with love is a difficult thing. I love everything about the process; writing, programming, creating characters and environments, voice acting, and promotion… everything except bug busting. It’s soul crushing to see a game breaking glitch and have no idea what’s causing it. You’ll go in and mess around with everything, and eventually you might stumble upon a fix, but guess what, you’ve just broken something else down the line.

But it’s always best to fix the game before you release. When I published War Trash 1, there was a game breaking bug very early on and I had to release a Day 1 patch. From a developer’s standpoint I can see the desire to throw your hands up and release a game, bugs and all. I’ve come close to doing that myself and walking away from it forever. It was my desire that stopped me, my dedication and pa—okay, this is getting too self-masturbatory now.

The developers aren’t always the ones to blame. Are there development studios out there that don’t care about the crap they spew out? Probably. But more often than not it’s the publisher pushing release dates, and the developer either doesn’t have enough time and money, or are too incompetent to release a 100% functioning product with such strains.

Regardless of reason or intent, charging money for a broken product, one that you know is broken, is despicable. They certainly had to know how broken the game was, they use playtesters and the promise of releasing a patch in hopes of fixing most of the issues later isn’t justification enough. Ubisoft giving away the next bit of DLC for free isn’t much comfort either, considering the base game itself is broken. Whenever money is involved, promises can and will be broken. It’s a good thing mods are free.

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Josh was a once freelance writer who has gone on to write fiction, including mods for Fallout New Vegas. He never lost his love for writing about video games, and now finds himself doing it every day.

Features

Is Final Fantasy VII Remake worth playing?

After a long wait, Final Fantasy VII Remake is finally here. But can it live up to expectations?

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Final Fantasy VII Remake - Key Art
Square Enix / Thumbsticks

Final Fantasy VII Remake is finally here, but does Square Enix’s reimagining of the iconic RPG classic live up to expectations?

Yes. Yes, it does. Critics are almost universal in their praise of the long-awaited revamp of (some of) Square’s classic 1997 role-playing game.

It’s an affectionate and mostly faithful remake that preserves the story and characters that players love but enhances it with new combat mechanics, story-beats, and lavish production values.

Criticism is slight and mostly focused on two areas, the occasional lack of polish – although it’s a very attractive game throughout – and some side-mission filler that serves to extend its length. The game’s ending also appears to be divisive, albeit brave.

Final Fantasy VII Remake is well worth the wait, then. Let’s hope it doesn’t take Square Enix another five years to release part two. Here is our pick of the game’s early reviews.

Final Fantasy VII Remake review round-up

Eurogamer

“It’s no easy task to rewrite one of the most beloved stories in videogame history, and given the series’ recent shaky past even Final Fantasy 7‘s most optimistic fans were nervous as to how their favourite characters, moments and story arcs would weather the transition. But I’m happy to say that, for the most part at least, the spirit and tone of the original Final Fantasy 7 is perfectly preserved. Dare I say it, the remake even manages to frequently improve upon the original’s telling of the story.”

Recommended – Review by Aoife Wilson

USGamer

“Square Enix’s long-awaited return to the world of Midgar is both beautiful and oddly dated, an exhilarating blockbuster that can also be a dull slog. It has a lot of highs, but there are points where it really labors to stretch what feels like a 15 to 20 hour story into 30. It’ll hit you with a truly excellent setpiece or story sequence, only to allow the excitement to evaporate in the course of another interminable series of blank corridors and switch-pulling. It reminds me a little bit of The Hobbit, which is to say that it feels like a self-contained story, but also kind of has a case of trilogy creep.”

3.5/5 – Review by Kat Bailey

Polygon

Remake is wildly uneven, poorly paced, and not entirely successful as a game in its own right. It takes a game that still feels staggeringly ambitious and often turns it into something more traditional, even if every aspect of the experience is so much more technically advanced. But Remake is also the very best thing a game can be: fascinating. It forces us to confront our subjective tastes, and asks us to consider what we value in the games we play. Your feelings about Remake will be determined by what you, personally, valued in the original release.”

Not scored – Review by Carolyn Petit

IGN

“While almost everything from the Midgar section of the original game is here – with some rooms being recreated exactly as I remember them and others extravagantly evolving in spectacular fashion – there’s also a whole lot of new stuff too, though not all of it is what I’d consider an improvement. Generally speaking, I love that this brief section of a much larger RPG has been zoomed-in on and fleshed out with real character development and a more robust story, but there are places where those additions elevate the source material and others where they drag both it and this new game down.”

8/10 – Review by Tom Marks

Kotaku

“Here’s Square Enix, finally listening to thousands upon thousands of requests to remake Final Fantasy VII, and they’ve changed everything but the blueprint. It would have been far more straightforward to recreate the original game with brand new graphics—to transform the old blocky polygonal figures into beautiful models, retranslate the script, and overhaul the world while changing as little as possible. But Final Fantasy VII Remake isn’t all that interested in retreading old territory. In fact, this remake sometimes even flirts with deviating from the original game’s story, and although it never does anything as ballsy as, say, killing Cloud in the first act, Final Fantasy VII Remake does signal a level of self-awareness that I didn’t expect.”

Not scored – Review by Jason Schreier

GameSpot

“Regardless of your history with the original game, Final Fantasy VII Remake is an astounding achievement. The wait for its release was a long one, but in gameplay, story, characters, and music, it delivers–the wait was worth it. For first-time players, it’s an opportunity to understand why Final Fantasy VII is held in such high regard. It’s the chance to experience a multifaceted story that grapples with complex subject matter, be in the company of memorable characters, and be moved by their plight. For returning fans, this isn’t the Final Fantasy VII your mind remembers, it’s the one your heart always knew it to be.”

10/10 – Review by Tamour Hussain

ShackNews

Final Fantasy 7 Remake is a masterpiece, a love letter to FF7 fans, an homage to one of the greatest games of all time. At its best it does everything the original did in 1997, revolutionizing the way video game stories can be told and reimaged. Square Enix has created a wonderful game full of characters, set pieces and stories for a whole new generation of players to follow the journey of Cloud Strife and his friends on a mission to save the world.”

9/10 – Review by Greg Burke

GamesRadar

Final Fantasy 7 Remake is a spectacle from start to finish. You can tell how much care has been taken to bring this story back to life for modern audiences. As a retelling of a classic with plenty of surprises in store, the Remake offers engaging experiences for longtime fans and newcomers alike. Its action-packed combat, engrossing story, and gorgeously detailed setting successfully reminds you why Final Fantasy 7 is beloved by so many.”

4.5/5 – Review by Heather Wald

Game Informer

Final Fantasy 7 Remake is a spectacle from start to finish. You can tell how much care has been taken to bring this story back to life for modern audiences. As a retelling of a classic with plenty of surprises in store, the Remake offers engaging experiences for longtime fans and newcomers alike.”

8.75/10 – Review by Joe Juba


Title: Final Fantasy VII Remake
Developer: Square Enix
Publisher: Square Enix
Release date: April 10, 2020
Platform: PlayStation 4


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Is the Resident Evil 3 remake worth playing?

Resident Evil 3 is the latest game from Capcom to get an RE Engine remake. How does it compare to the original, and does it top last year’s acclaimed RE2?

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Resident Evil 3 remake
Capcom / Thumbsticks

Resident Evil 3 is the latest survival horror game from Capcom to get a top-to-bottom RE Engine remake. How does it compare to the original, and does it top last year’s acclaimed RE2 remake? Here’s what reviewers are saying.

Resident Evil 3: Nemesis was reviewed positively on its 1999 release, but a consensus grew over time that it was too short and too action-oriented. Naturally enough, it appears the same critique applies to the remake. Most reviewers agree that it’s a handsome and thrilling game, but the underlying experience isn’t as refined as Resident Evil 2. There’s certainly a wider variance of opinion this time around.

The package is fleshed out with an intriguing asynchronous multiplayer mode called Resident Evil: Resistance. First impressions are promising, but the jury is still out on its merits due to some technical issues and a lack of pre-release players.

Here is our pick of the game’s main campaign reviews.

Resident Evil 3 remake review round-up

Kotaku

Resident Evil 3 is a better modernization than last year’s fantastic Resident Evil 2 remake. Where that game was still puzzling out a change in format and occasionally struggled to forge an identity, Resident Evil 3 proceeds with wonderful confidence. It won’t be everyone’s cup of tea but Resident Evil 3 knows what it wants to be.”

Not scored – Review by Heather Alexandra

USGamer

Resident Evil 3 finally repositions its place as not just a true sequel to Resident Evil 2, but as a bridge to Resident Evil 4, both in action and plot. While it streamlines the formula of Resident Evil 2 into something more linear, it’s still the best way to dodge through Raccoon City with Jill and Carlos, even with Nemesis always on your tail and the occasional clunkiness here and there.”

3.5/5 – Review by Caty McCarthy

GameSpot

“As a remake, Resident Evil 3 not only falls short of honoring its source, but it also doesn’t quite stick the landing as a standalone horror experience. Even without taking into account the original game, or its predecessor, RE3 struggles to keep up with its pace amid a clashing of elements from survival horror and standard action.”

6/10 – Review by Alessandro Fillari

Polygon

“There’s no doubt that the things that made the Resident Evil 2 remake great are present in Resident Evil 3. Capcom’s latest remake is a beautiful game, bearing the same sharp design and streamlining of last year’s game. But much of it feels like a lesser repeat of what was so impressive in Resident Evil 2.”

Not scored – Review by Michael McWhertor

TechRadar

“Resident Evil 3 has rightfully earned its place as one of the best horror games on the market. While Resident Evil 2 Remake may be seen as the golden child, the Resident Evil 3 remake is faster-paced, more action-packed, graphically superior, and forces you to face your fears head-on – whether you want to or not.”

4.5/5 – Review by Vic Hood

PC Gamer

“Resident Evil is best when you’re lost in a complex, labyrinthine space, forced to make a mental map as you play, unlocking more of the sprawl by solving puzzles and finding keys. But Resident Evil 3 has none of this, and is actually stiflingly linear. You’re frequently funnelled down a prescribed path to the next cutscene, and it doesn’t help that the story is lean to the point of nonexistence, with one-dimensional characters and a narrative through-line so flimsy I kept forgetting what I was doing or why.”

58/100 – Review by Andy Kelly

Eurogamer

“Downtown Raccoon City is, unfortunately, not the expansive, multi-layered stalk-fest I’d hoped it would be. There are no alternate endings to chase, no story-altering choices to make, no new game plus mode. The source material is – and I think this is the perceived wisdom – simply not as good as the original Resident Evil 2. But I can’t shake the feeling the Resident Evil 3 remake was rushed – as its original was. Now that’s an unfortunate parallel.”

Not scoredReview by Wesley Yin-Poole


Title: Resident Evil 3
Developer: Capcom
Publisher: Capcom
Release date: April 3, 2020
Platform: PC, PlayStation 4, Xbox One


Visit our new releases section for more on this week’s new Nintendo Switch, PlayStation 4, and Xbox One games.

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Is Half-Life: Alyx worth playing?

After a 13-year gap, Valve return to City 17 and the battle against the Combine in the new action-adventure VR game, Half-Life: Alyx. Here’s our review round-up.

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Half-Life 2: Alyx - Review roundup
Valve

After a 13-year gap, Valve return to City 17 and the battle against the Combine in the new action-adventure VR game, Half-Life: Alyx. Here’s our review round-up.

When Half-Life: Alyx was announced, there was an expectation that Valve would create a landmark in virtual reality gaming. That expectation ignores the progress achieved by many other developers in recent years, but the prospect of a return to City 17 was long-awaited and eagerly-anticipated.

In the event, Half-Life: Alyx isn’t quite as groundbreaking as its predecessors, but it does present a refined, polished AAA VR experience.

Half-Life: Alyx has received praise across the board. The game’s narrative, puzzle-centric gameplay, and stomach-churning Headcrab encounters are all highlights. After a long wait, it appears that the Valve people love is back. Here’s our pick of the game’s best reviews.

Half-Life: Alyx review round-up

Kotaku

“Half-Life is a different beast in VR. It is more stressful and intense than its non-VR predecessors. It can be downright exhausting—sometimes for extremely laudable reasons and other times for deeply frustrating ones. Alyx reveals what VR games can be, but perhaps also what they should try to avoid for fear of overwhelming or frustrating players.”

No score – Review by Nathan Grayson

USGamer

“If Half-Life: Alyx is a success, I think there’ll also be a strong argument for more Half-Life needing to stick with VR moving forward. This game will reach a limited audience at launch, surely. There are some limitations in scope that may rankle, such as a small set of (upgradable!) weapons. Some people may dislike it purely because they don’t like VR. But having played through Half-Life and Half-Life 2 numerous times, along with some of the best FPS campaigns released in their wake (Titanfall 2, 2016’s Doom, Halo: Reach), I think that Half-Life: Alyx stands as proof that Half-Life’s continued evolution can’t look like those of other shooter series.”

4.5/5 – Review by Matthew Olson

Eurogamer

“The controls are as clear-headed as the narrative. Playing room-scale or simply standing with a more confined space, you can choose one of four movement options, two of which work brilliantly as teleport jobs while the other two offer continuous movement guided by either the hand or the head and seemed to me pretty clumsy and nausea-inducing. Whatever movement you choose, one hand generally holds a weapon or gadget – switching them is as easy as pressing a button and waving your arm up and down – while the other is always free for interacting with the environment, opening doors, grabbing ammo clips from your backpack and ramming them home, priming grenades before lobbing them.”

RecommendedReview by Christian Donlan

Polygon

“(But) Half-Life is back, and Valve has finally released another AAA single-player game, something many of us doubted the company ever would, or even could, do again. The impossible has already been achieved, and the fact that it’s happening in VR only makes it more novel. Valve has succeeded at just about every goal it must have had for this project. The only thing left is whether hardcore fans will be willing to buy, and use, a virtual reality headset in order to learn what happens next in the world of Half-Life.”

RecommendedReview by Ben Kuchera

IGN

“Back when VR first became a real thing and we all started spitballing which game worlds we’d most like to be fully immersed in, Half-Life topped my list (tied with BioShock). It took a few years, but Half-Life: Alyx has more than realized that potential. With it, Valve has set a new bar for VR in interactivity, detail, and level design, showing what can happen when a world-class developer goes all-in on the new frontier of technology.”

10/10 – Review by Dan Stapleton

RockPaperShotgun

“For better and worse, HL: Alyx feels at times like a beat-by-beat recreation of Half-Life 2, with that Vault taking the place of the Citadel. More excitingly, and perhaps more surprisingly, many of the game’s best elements feel like they’re drawn from the original Half-Life. Half-Life 1 was much more of a horror game than its sequel, trapping you inside the B-movie nightmare of a research facility overrun by monsters from another dimension, and eventually sending you to that dimension, Xen.”

Not scored – Review by Graham Smith

The Verge

“While it’s about as long as the landmark Half-Life 2, with my game clocking in at 15 hours, it doesn’t feel as big or as narratively and mechanically fresh. It advances the series’s main plot, but it doesn’t come close to resolving it.

But if you keep these admittedly big reservations in mind, Alyx is a worthy addition to the Half-Life universe. It’s not just a good VR game; it’s a good video game, period.”

Not scored – Review by Adi Robertson

UploadVR

“If you’re prepared to pantomime, Alyx holds some of the most active and immersive combat you can experience in VR. In its tougher battles I’d find myself huddled on the floor, opening car doors to fire through the gaps in driver seats, instinctively flinching at the hammer of gunfire above and then poking out remaining shards in a shattered window to access a stray ammo clip with the flick of my Gravity Gloves before fumbling a hasty reload.”

5/5Review by James Feltham

Other publications

  • Gamespot – 9/10
  • GamesRadar – 4.5/5
  • Shacknews – 9/10
  • VGC – 5/5

Title: Half-Life: Alyx
Developer: Valve
Publisher: Valve
Release date: March 23, 2020
Platform: Windows


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Is Animal Crossing: New Horizons worth playing?

Animal Crossing: New Horizons is the season’s big Nintendo Switch exclusive. Is it worth playing? Here’s our review roundup.

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Animal Crossing: New Horizons
Nintendo

Animal Crossing: New Horizons is the season’s big Nintendo Switch exclusive. Does it offer the respite from the real world many of us are seeking right now? Is it worth playing? Here’s our review roundup.

The timeliness of this week’s two big video game releases has provoked much conversation. Each game offers some small solace from the world outside but in uniquely different ways. At one end of the scale, Doom Eternal lets players vent their frustrations in a (mostly) satisfying parade of things to shoot. At the other, Animal Crossing: New Horizons offers an escape. A chance to isolate on a deserted island that can be grown into a community of (mostly) happy villagers.

Nintendo’s latest Switch exclusive evolves on its predecessors in small but significant ways. New crafting and terraforming mechanics allow the experience to be even more personal than usual. The extra power of the Switch makes this the most beautiful game in the series yet. And Nintendo’s commitment to supporting the game through future events means it should be a reassuringly lengthy escape from reality.

The critical response to Animal Crossing: New Horizons is nearly unanimous in praise. Here is our pick of the game’s best reviews.

Animal Crossing: New Horizons review round-up

Eurogamer

“Is this a gritty reboot for Animal Crossing? As unpalatable as that might sound, it kind of is – and it definitely works. There’s a more grounded logic at play here, to those first few weeks at least. Your first pieces of furniture will likely be made from naked wood chopped from the very trees around you (though rest assured you’ll soon enough get the option to lend them a lick of paint or apply a fresh design with a customisation kit – another new feature for New Horizons). Elsewhere there’s a stronger throughline thoughtfully imposed on a game whose aimlessness has always been one of its biggest strengths, and once you’ve flipped your first few houses and invited a couple of animals to stay the sense of ownership over your surroundings is unparalleled in the series.”

Essential – Review by Martin Robinson

Ars Technica

AC:NH‘s first great success is in threading the needle between that classic mantra of patience and giving addicted players more to do when they want (without charging them more money). Like in prior installments, the game starts with players moving into a sparsely populated village—in this case, a remote island—and being informally tasked with helping the village develop. That impetus is doubly emphasized by AC:NH‘s island gimmick because your new home is billed as a getaway to an uninhabited island.”

Not scored – Review by Sam Machkovech

Nintendo Life

“In all seriousness, the presentation in every sense here is all but flawless. It’s one of the prettiest games on the Switch, so when you couple that with atmospheric lighting, a crisp 1080p docked resolution running at 30fps, sound design that hangs like honey in our ears, and undoubtedly the finest museum in video game history, this is nothing short of an audio-visual dream. Handheld play unsurprisingly feels extremely natural given the series’ history, but docked is where you’ll get to see the shiniest of the pretty things in the quality most deserving.”

10/10 – Review by Alex Olney

IGN

“The Legend of Zelda, Pokemon, and Super Mario each found new life on the Nintendo Switch, and following those games in kind is Animal Crossing: New Horizons: An expanded, polished, next-generation reboot of a classic Nintendo game. Perhaps most importantly, like Breath of the Wild and Super Mario Odyssey, Animal Crossing: New Horizons is full of surprises. I cannot wait to see what’s to come: Seeing cool custom islands from the community, special events, season changes.”

9/10 – Review by Samuel Claiborn

GamesRadar

“This is an Animal Crossing game through and through, and although that comes with some time-based frustrations, that urge to just spend ‘five more minutes’ on your island deepens with every passing day. As your island evolves and starts to drip-feed fresh things to discover and see, you’ll have the urge to check up on your toe bean-boasting critters on a daily basis more than ever before. Animal Crossing: New Horizons has perfected the gameplay loop the series is famed for, and somehow manages to keep its steady pace relevant in a world where there are plenty of genre rivals.”

4.5/5 – Review by Sam Loveridge

Vice

New Horizons is asking you to create a society from scratch, to build a community out of a deserted island, but making a community isn’t dependent on how many trees you cut or weeds you pull. Community in New Horizons is built in the same ways it is built in the real world: by talking to your neighbors, and listening to them in return.”

Not scored – Review by Gita Jackson

Polygon

Animal Crossing: New Horizons is a respite from the current state of the world. I find my general anxiety slowly subside as I run through my town, water my plants, and build furniture for the sassy chicken gentleman living down by the beach. It’s exactly what I need right now.

There are moments when I look up from a long session and realize that I’ve been ignoring everything around me. Then I take a look around at what actually is going on around me, and realize that maybe I’d better stay in my island paradise for a little while longer”

Recommended – Review by Russ Frushtick

Other publications

  • Destructoid – 8.5/10
  • Game Informer – 9/10
  • GameSpot – 8/10
  • Videogamer – 9/10
  • USGamer – 4.5/5

Title: Animal Crossing: New Horizons
Developer: Nintendo
Publisher: Nintendo
Release date: March 20, 2020
Platform: Nintendo Switch


Visit our new releases section for more on this week’s new video games.

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We hate to ask, but global advertising revenues are the lowest they've ever been. It's killing the online publishing world. If you found this article interesting or entertaining and you want to support quality games writing, then please consider supporting us via Patreon, buying us a coffee, or subscribing to our newsletter.


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Is Nioh 2 worth playing?

Team Ninja’s Nioh 2 is another deadly slice of action RPG adventure for the PlayStation 4, but does the game improve on the acclaimed original?

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Nioh 2
Team Ninja

Team Ninja’s Nioh 2 is another deadly slice of action RPG adventure for the PlayStation 4, but does the game improve on the acclaimed original?

Nioh 2 continues Team Ninja’s strong run with another rough diamond of a game. Its combat is universally acclaimed, requiring finesse, expertise, and resilience. The Dark Souls comparisons loom large, of course, but, like its predecessor, Nioh 2 manages to carve out a distinct identity.

Many critics also agree on the game’s flaws, believing that Team Ninja has perhaps added too much content into the mix. A plethora of gruelling side missions, and some less than memorable locations, take the shine off an otherwise top-notch action experience.

Here is our pick of the game’s best reviews.

Nioh 2 review round-up

GameRadar

Nioh 2 very much doubles down on the vision of the first game. It tells another story of feudal Japanese warlords, samurai and demons. It again sticks close to From’s Dark Souls structure, with added loot and frenetic combat that recalls Team Ninja’s own classic Ninja Gaiden series. And it’s still huge, with long, meandering main missions bolstered by optional sub-missions that often reuse parts of the same maps.”

4.5 – Review by Jon Bailes

Polygon

Nioh 2 is Ninja Gaiden mixed with Dark Souls and Sekiro and drowned in an ocean of complexity. Every enemy is a threat, if I’m anything less than deliberate. I don’t feel skilled when I succeed. I feel smart. And I guess I like feeling smart.”

Not scored – Review by Dave Tach

GameSpot

Nioh 2‘s definitive feature is its challenge. With core mechanics refined from the bones of Dark Souls, Nioh 2 boils down to a series of battles and duels in all kinds of situations. These battles demand intense precision: Not only are your attacks and skills limited by a stamina meter–called Ki–but any extra attack or mistimed movement will leave you exposed, often to an attack that will cost you a substantial amount of health. Like other Souls-like games, there is a painful pleasure in mastering whatever opponents the game throws your way.”

8/10 – Review by Mike Epstein

Kotaku

Nioh 2 has some glaring flaws in spite of the fantastic combat and challenging encounters. Chief among them is level design that turns most of the game into a blurry slog. The Sengoku period is packed with battles and sieges, but Nioh 2 delays on embracing a more magical presentation until the latter half of the game. As a result, there are strings of levels that are either muddy battlefields, crumbling towns, or dilapidated castles.”

Not scored – Review by Heather Alexandra

IGN

“It took me about 55 hours to beat Nioh 2, and while every single hour of gameplay was challenging, none of the main missions ever felt insurmountable or made me think that I needed to grind in order to overcome them. However, some of the sub-missions definitely skirted a little too close to the line between difficult and unfair.”

9/10 – Review by Mitchell Saltzman

Eurogamer

“In Dark Souls, the world is an interlocking, eldritch conundrum. In Nioh 2, it’s a series of fiendish puzzle boxes. Engrossing and oppressive, for sure, but not that startling or intriguing. Nioh 2 is a work of immense skill and scale, but Team Ninja’s next project needs to be more about changing things than adding them. After all, no amount of equipment buffs can protect you against the element of surprise.”

Recommended – Review by Edwin Evans-Thirlwell

Destructoid

“If there’s one point I want to get across above all others, it’s this: Nioh 2 isn’t as revelatory as the first game, but that shouldn’t be held as a mark against it – at least not this time. Team Ninja was right to iterate and expand carefully. Nioh got so much right on the first go.”

9/10 – Review by Jordan Devore

Other publications

  • Game Informer – 8.5/10
  • Metro – 9/10
  • USGamer – 3.5/5
  • Atomic – 82/100
  • ShackNews – 8/10

Title: Nioh 2
Developer: Team Ninja
Publisher: Koei Tecmo / Sony Interactive Entertainment
Released: March 13, 2020
Platform: PlayStation 4


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