Imaginary Real Places: Forza Horizon and the American Open Road
I watched the world flash by through the backseat window of a four-door sedan.
In praise of travelling slowly in Shadow of the Colossus
Shadow of the Colossus grasps how slowness and inaction can give rise to contemplation, perfectly underscoring the quietude of solitary travel and hardship.
A critical overview of PSX 2017: Framing the event
Plenty of column inches and minutes of video will be allotted to cover this past PlayStation Experience (PSX) 2017, that is of no doubt.
Unraveling the traumatic interior spaces of Asemblance
Asemblance, part one of a planned anthology series from developer Nilo Studios, takes repressed memories as its central theme.
Missed Shot: No Case for Need for Speed: The Run
How does EA Black Box's final Need for Speed title, Need for Speed: The Run, stack up against the rest of the series, and the genre as a whole?
Second Shot: A case for Driver: San Francisco
How Driver: San Francisco internalizes a pulpy crime story and infuses it with a surreal dream logic that frequently subverts videogame conventions.
Second Shot: A Case for Wet
Is the largely forgotten Wet worth a second look? Miguel Penabella considers the game in relation to grindhouse films and the phenomenon of the "B-game".
Second Shot: A Case for Kane & Lynch 2: Dog Days, Part Two
A study of the characters and lyrical themes of Kane & Lynch 2: Dog Days.