9 ways Game of Thrones feels more like a video game
From BioWare and Dark Souls to grinding XP and ludonarrative dissonance, Game of Thrones feels a lot like a video game in its final season.
Tested: Breath of the Wild loading times are 26% faster after the VR update
Nintendo has somehow squeezed loading times in Breath of the Wild, following a software update. Here's just how much they squeezed (and how we tested it).
John Salwitz on the making of Atari’s Paperboy
John Salwitz looks back at the creation of coin-op classic, Paperboy.
Discovery: The best indie games from Train Jam 2019
Discovery is our new, semi-regular segment on left-field and indie games you might not have heard of. This week, it's Train Jam: It's a game jam, on a train. The clue's in the name.
The clever tricks behind Astro Bot Rescue Mission’s success
Asobi Studio’s Astro Bot Rescue Mission is one of the highlights of Sony’s PlayStation VR platform.
How Microsoft will bring Xbox games to any device with Project xCloud
At this week’s Game Developers Conference, Microsoft detailed some of the developer-focused features of Project xCloud.
Bruce Campbell and 10x gravity: The secret sauce behind Treyarch’s Spider-Man 2
Until Insomniac’s Spider-Man was released on PlayStation 4 last year, Treyarch’s 2004 adaptation of Spider-Man 2 was the high watermark for the famous Marvel superhero.
How design and story shaped Uncharted’s elephant ride
At GDC 2019, Naughty Dog's Marianne Hayden spoke about how story and design informed one of Uncharted: The Lost Legacy’s most memorable moments.