Cut Scenes: Fallout: New Vegas vs. Blade Runner 2049
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it’s Fallout: New Vegas vs. Blade Runner 2049.
Interview: The unseen arts and sanity-twisting rituals behind Cultist Simulator
Cultist Simulator is a digital card game of ‘apocalypse and yearning’ from London-based indie studio, Weather Factory. We spoke to Lottie Bevan and 'peddler of misery' Alexis Kennedy about its creation.
Cut Scenes: Bloodborne vs. Bram Stoker’s Dracula
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it's Bloodborne vs. Bram Stoker's Dracula.
Cut Scenes: Manhunt vs. Halloween
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it’s Manhunt vs. Halloween.
Designing Runner3 – Alex Neuse interview
We caught up with Alex Neuse, co-founder of Choice Provisions, to talk about the release of Runner3, the genesis of the auto-runner genre, and asking Charles Martinet to "say rude things as Mario".
Cut Scenes: GTA: San Andreas vs. Terminator 2: Judgement Day
Cut Scenes is Josh Wise's regular column on the intersection between films and video games. This week, it's GTA: San Andreas vs. Terminator 2: Judgement Day.
Cut Scenes: Driver: Parallel Lines vs. The French Connection
Cut Scenes is Josh Wise's regular column on the intersection between films and video games. This week, it's Driver: Parallel Lines vs. The French Connection.
Cut Scenes: Prey vs. The Truman Show
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it’s Prey vs. The Truman Show.