E3 2018 diary, day two: Zombies, zombies, and more bloody zombies
Here's our round-up of some of the things we saw and did on day 2 of E3 2018. Mostly we played zombie games, for some reason.
E3 2018 diary, day 1: Tombs raided, kingdoms hearted, feet blistered
Here's what you missed from the first day of E3 2018, including Kingdom Hearts III, a velociraptor, a tractor, and a petrified Norman Reedus.
The E3 2018 press conferences ranked, from worst to best
We don't subscribe to the theory that any one publisher or game "wins" E3. That being said, we're not against ranking things in order of preference, because we know you nerds love a good list.
Cut Scenes: Fallout: New Vegas vs. Blade Runner 2049
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it’s Fallout: New Vegas vs. Blade Runner 2049.
Interview: The unseen arts and sanity-twisting rituals behind Cultist Simulator
Cultist Simulator is a digital card game of ‘apocalypse and yearning’ from London-based indie studio, Weather Factory. We spoke to Lottie Bevan and 'peddler of misery' Alexis Kennedy about its creation.
Cut Scenes: Bloodborne vs. Bram Stoker’s Dracula
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it's Bloodborne vs. Bram Stoker's Dracula.
Cut Scenes: Manhunt vs. Halloween
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it’s Manhunt vs. Halloween.
Designing Runner3 – Alex Neuse interview
We caught up with Alex Neuse, co-founder of Choice Provisions, to talk about the release of Runner3, the genesis of the auto-runner genre, and asking Charles Martinet to "say rude things as Mario".