Cut Scenes: Abzû vs. Fantasia 2000
Cut Scenes is Josh Wise’s regular column on the intersection between films and video games. This week, it’s Abzû vs. Fantasia 2000.
Games and politics: an interview about Beholder
We spoke with Evgeny Kapustin, Head of Midcore Marketing at publisher Alawar Entertainment, about Beholder, which was released on consoles with a Complete Edition late last year.
Cut Scenes: Resident Evil 4 vs. Assault on Precinct 13
Cut Scenes is Josh Wise's regular column on the intersection between films and video games. This week, it's Resident Evil 4 vs. Assault on Precinct 13.
Below First Impressions
Getting a chance to sit down and play Below, we dive in to what's good, what's bad, and the game's sense of familiarity.
Cut Scenes: Life is Strange: Before the Storm vs. Wild at Heart
Cut Scenes is Josh Wise’s regular column on the intersection between film and video games. This week, it’s Life is Strange: Before the Storm vs. Wild at Heart.
Framing the story: Jason Roberts on the making of Gorogoa
In his talk at GDC 2018, Buried Signal’s Jason Roberts spoke about the themes and complex design process of his meditative point-and-click adventure, Gorogoa.
Cut Scenes: Firewatch vs. Rear Window
Cut Scenes is Josh Wise's regular column on the intersection between films and video games. This week, it's Firewatch vs. Alfred Hitchcock's Rear Window.
Is Microsoft sowing seeds for Xbox to win the next console generation?
The Xbox One may have lost this console generation, but Microsoft is laying the groundwork to win the next.