Creating narrative through gameplay in Oxenfree
In his GDC talk, Sean Krankel, discussed the methods Night School Studio used to combine gameplay and narrative in their hit 2016 game, Oxenfree.
Creating the disturbing soundscapes of Hyper Light Drifter
In addition to its challenging gameplay and vibrant visuals, Heart Machine’s Hyper Light Drifter is also notable for its unsettling, discordant audio design.
How Thumper was ‘turned’ into something special
At GDC this week Marc Flury, co-founder of Drool, revealed how the two man studio created one of the indie highlights of 2016, the self-proclaimed ‘rhythm violence’ game, Thumper.
This is not the Nintendo Switch launch you are looking for
Are Nintendo playing the long game with the Switch launch?
99 Reasons why Breath of the Wild will be the best Zelda game ever
There’s not long to go until The Legend of Zelda: Breath of the Wild is finally released on Nintendo Switch and Wii U. Here's why it will be the best Zelda game, ever.
How the games industry is rallying against the travel ban
Some of the gestures, both large and small, show just how great the games industry can be.
Spec Ops: The Line – an Apocalypse Now game in all but name
At first, a videogame based on Francis Ford Coppola’s iconic Vietnam war film Apocalypse Now seems like a good idea.
Conference Call: GDC 2017 Preview
The Game Developers Conference (GDC) returns to the Moscone Convention Center in San Francisco, running from 27th February to 3rd March. Here’s our pick of the sessions announced so far, and details of early registration pricing.