We need to talk about video games
Some aspects are hard to explain, and the non-gaming public don't always want to listen, but isn't it time we had a good long talk about videogames?
Splatoon: Spla Tzu’s The Art of Turf War
The first casualty of turf war is innocence
How do I become a game designer?
"How do I become a game designer?" The simple answer is: "You don't, because they don't exist any more."
Paralysis of choice: Are open world games too open?
Can too much choice ever be a bad thing?
How to get Venture Capital backing for your game
Dr. David Lau-Kee speaks at the Games Funding Forum about getting venture capital investment for your game.
Back in Time: Life of Pixel interview
It's not uncommon for an independent game to cast an eye to the past but none has embraced the history of games quite like Life of Pixel.
Rock Band 4 interview: Getting the band back together
"Don’t expect a Rock Band 5. Maybe ever!" You heard it here first, folks.
De Mambo: An interview with the Premier Inndie
"De Mambo is what happens when you make a game for the price of a coffee a day."