Arcane Lore: the history of role-playing
We look back at the history of role-playing – prepare for ‘wizard’s sleeve’ and ‘whipping out your broadsword’ jokes – you have been warned...
The Long Dark: a beautiful way to die
Survival doesn't always have to be horrific – we look at what makes dying in The Long Dark so lovely.
The spoiler, and the problem with too much information
We all know that spoilers are a very bad thing, but can we improve our enjoyment by a total media blackout?
Snowsports games: left out in the cold
Recent indie darling Alto’s Adventure is a beautiful thing, but it has left me wondering – where did all the snowsports games go?
Creating Adventure for the Atari 2600
A story of technical tricks and politics.
Fallen London’s Greatest Detective, Alistair Newton
Sunless Sea was released earlier last month to great praise. Its story, writing, and unique ways of allowing the player to interact with the world make it stand out.
GDC 2015: Zoe Quinn on Comedy in Video games
Games come in many flavours. Action, adventure, simulation, strategy, puzzle, sports.
Unity 5 and the democratisation of development
“Unity 5 offers an opportunity for graphics. We’re a graphics powerhouse now,” said John Riccitiello as he took to the stage at Unity’s breakfast briefing.