GDC 2015: The Art of Firewatch
Firewatch from Campo Santo created a stir from the moment it was revealed.
GDC 2015: Using Mathematics to create organic dungeons in Galak-Z
In his talk at the Game Developers Conference 17-bit’s lead engineer, Zach Aikman, revealed how a variety of mathematical techniques were used to create the dungeons in Galak-Z.
Pick of The MIX: 5 Indie games to watch
“I guarantee you’ll be having fun within one minute,” says Tim Garbos as he hands me an iPad to play Progress. He isn’t wrong. In fact, it only takes 30 seconds.
A delayed game is eventually good, but a bad game is forever bad
A famous quote from Shigeru Miyamoto, but how does it stack up in the world of patching and DLC?
After the curtain falls
The credits are rolling and you're already choosing what to play next, but do you ever wonder if you're missing something important?
Kickstarter Interview – Underworld Ascendant
The original team behind Ultima Underworld is on a quest to rekindle this legendary fantasy RPG series.
Parkour and video games: running on fumes?
The release of Dying Light saw yet another genre -zombie survival- blended with Parkour; Thumbsticks examines this growing trend.
The pessimistic post-apocalypse
Man always turns against man in the video game wasteland, it seems. Has the time come for a more optimistic end of the world?