Designing Affordable Space Adventures
Affordable Space Adventures is notable for being one of the few Wii U titles that puts the console’s unique controller right at the core of its design.
10 tips for avoiding commercial failure (from a professional games investor)
Although many of the barriers into game development have gone, success is still rare for most studios.
Designing Armello: From paper and card to tablet and console
In their talk at GDC Europe, Trent Kusters and Blake Mizzi from League of Geeks reveal how they took Armello from concept to video game.
The secret to broadcasting your game on Twitch
If you are an indie developer and want to promote your game, it goes without saying that you need to be on Twitch, right?
How Failbetter embrace their community to make better games
At GDC Failbetter Games' Alexis Kennedy spoke about challenges of creating a game using open production.
GDC 2016: The secret to N++ level design
At GDC, Metanet’s Mare Sheppard gave a detailed talk on how she – and co-creator Raigan Burns – approach designing N++’s infamously tough levels.
Lego Star Wars: The Force Awakens hands-on preview
We go hands-on with LEGO Star Wars: The Force Awakens and speak to Tim Wileman, associate producer at TT Games.
GDC 2016: How Capcom localised Monster Hunter 4 for a global audience
Capcom’s localisation director, Andrew Alfonso, reveals how Monster Hunter 4 Ultimate was localised for the West.