Connect with us
Advertisement

News

What are the Dead Rising 4 system requirements?

What will you need to kill zombies? No, not a cricket bat and a Winchester rifle – what are the Dead Rising 4 system requirements?

Published

on

Dead Rising 4 system requirements

What will you need to kill zombies? No, not a cricket bat and a Winchester rifle – what are the Dead Rising 4 system requirements?

Frank West will be bringing his fancy camera – he is a photojournalist first, zombie killer second – to PC next month, both via Steam and a wider retail release. He’ll also be bringing a Swiss Army toolset of silly things to kill zombies with, as is customary with the series.

But what will you, the player, need to kill a huge swathe of zombies in Dead Rising 4?

Advertisement

Minimum Dead Rising 4 system requirements

  • CPU: Intel i5-2400 / AMD FX 6300
  • RAM: 6GB
  • GPU: GTX 760 (2 GB) / HD 7850 (2 GB)
  • DX: DirectX 11
  • OS: Windows 10
  • Storage: 50GB

Recommended Dead Rising 4 system requirements

  • CPU: Intel i7-3770 / AMD FX 8350
  • RAM: 8GB
  • GPU: GTX 970 (4 GB) / R9 290 (4 GB)
  • DX: DirectX 11
  • OS: Windows 10
  • Storage: 50GB

It’s not specifically mentioned in those Dead Rising 4 system requirements, but you can probably assume that version of Windows 10 will need to be 64-bit. Otherwise having 6 or 8GB of RAM would be a bit wasted, with a 4GB memory address limit on the 32-bit platform.

It’s also worth mentioning that while we got these Dead Rising 4 system requirements straight from Capcom, the version over this list over on the Steam Store also suggests you’ll need a persistent internet connection. It also confirms there’s full controller support, which is a great way to play the Dead Rising series.

When you consider just how many walkers can be on-screen at once, and the sheer variance of possibilities in that sandbox environment, the Dead Rising 4 system requirements really aren’t too bad at all.

We hate to ask, but...

Thumbsticks has a couple of goals. We want to write interesting articles and cover games that most outlets won't, and we want to give opportunities to new writers and new voices. And right now, with the current state of online publishing? It's tough to meet those goals! We hate to ask, but if you want us to continue writing what others won't, or to keep covering weird indie games, or to be able to give opportunities to new writers – and only if you can afford it – then please consider supporting us on Patreon.

Recommended for you

Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.