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Devolver Digital announces stressful-looking Disc Room

Disc Room is a single-screen dungeon puzzle game, like Zelda. Except it’s a bullet hell. And the bullets are spinning circular saw blades. Obviously.

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Devolver Digital Disc Room
Devolver Digital

Disc Room is a single-screen dungeon puzzle game, like Zelda. Except it’s a bullet hell. And the bullets are spinning circular saw blades. Obviously.

One really nice thing about Minit, published by Devolver Digital, was that the game was credited really well. The four developers involved – Jan Willem Nijman, Kitty Calis, Jukio Kallio, and Dominik Johann – were all credited with their names. No funny studio names. No weird collective. No indie supergroup set up for that one game. Just their names.

It’s nice to see Devolver, and the team behind the game, are taking a similar approach with today’s announcement, Disc Room.

The supergroup, the indie dev dream team behind Disc Room is as follows:

  • Kitty Calis (Minit, Horizon Zero Dawn, Action Henk)
  • Jan Willem Nijman (Minit, Luftrausers, Nuclear Throne)
  • Terri Vellman (High Hell, Heavy Bullets, Mundo Lixo)
  • Doseone (Gang Beasts, Enter the Gungeon, High Hell)

But what exactly is Disc Room? We’ll let the reveal trailer handle that.

Forgive our language, but that looks stressful as fuck, doesn’t it?

Don’t mistake our distress for dislike. We don’t mean that Disc Room’s not also looking brilliant. It looks like a combination of retro-era Zelda’s dungeon puzzle rooms, with a modern aesthetic flavour like The Swords of Ditto, combined with a horrific bullet hell of flying circular saw blades. The titular disc(s) in the titular room(s), if you will.

According to the game’s Steam store page, Disc Room releases sometime in 2020. We’ll keep you posted with more information on this one as it becomes available, but it looks tantalising. And horrifying.


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Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.